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Desecration Questions
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Deviknyte



Joined: 17 Jun 2009
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Location: Allen Park, MI

PostPosted: Fri May 04, 2012 6:00 pm    Post subject: Reply with quote

Was TPK the intent here? I can see many TPKs out there.
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PCIHenry
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PostPosted: Fri May 04, 2012 6:32 pm    Post subject: Reply with quote

Devin,

Deviknyte wrote:
Was TPK the intent here? I can see many TPKs out there.


Com'on - you really have to ask this question?

Was the intent of the fight to TPK the party? Really?

The intent was to illustrate that the fights will be getting tougher as the Heroes increase in prowess, hence the Tier 1.5 and above specifications.
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Harliquinn



Joined: 09 Aug 2010
Posts: 1520

PostPosted: Fri May 04, 2012 6:42 pm    Post subject: Reply with quote

Henry
That's a very good point to make and I have a question around how Tiers are handled in modules. It seems that given the very versatile nature of Arcanis's advancements, that a Tier 1.5 character who advanced one way could be very different in 'power level' from another character. By Tier 2, I imagine that most characters have taken many of the same Advancements (Generally there around 7-8 that all characters are likely to take with 2-3 personal choice ones).
For instance, a character who chose as their first 4 Advancements: 2 Skill Talents, 2 Attribute Bumps, A Path, and a +1 to all Skills would be not as 'combat' ready as someone who'd taken 2 Combat/Arcane Talents, +2 Defenses, 4 Attribute Bumps and +1 to all Skills. Is there an expectation that by the mid-point of a Tier, characters have generally taken certain Advancements in order to stay 'on par' with the adversaries they are likely to encounter.
The reason I ask is that in some games, you are fairly certain that any "5th level" character has gained 5 levels of Hit Points, 5 levels of combat advancement, and 5 levels of character abilities.
I completely understand "Choices have consequences." However, I'm curious if the PCI Team / Module Authors have some core expectations of Tier 1.5 / Tier 2.5 characters (for instance, it's generally accepted that you've taken your +2 Defenses before Tier X.5 and if you don't then you've made a choice outside the expectations of the campaign that will have consequences).
John
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SamhainIA



Joined: 03 Apr 2010
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PostPosted: Fri May 04, 2012 7:12 pm    Post subject: Reply with quote

I think it would fair to say that the assumption is " people are going to take the advancements they feel will make the best impact for their character "

and what exactly those are are widely varied from build to build
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Harliquinn



Joined: 09 Aug 2010
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PostPosted: Fri May 04, 2012 7:25 pm    Post subject: Reply with quote

SamhainIA wrote:
I think it would fair to say that the assumption is " people are going to take the advancements they feel will make the best impact for their character "

and what exactly those are are widely varied from build to build


That should always be the case; however, it appears that fights are getting tougher in the middle of Tier I, so there may be some unwritten expectation that characters have enhanced their combat abilities/survival by mid-tier, even if the character would feel better served by taking some additional skills, etc.

Just as I think there is a baseline assumption that all characters will take +2 Defenses every Tier as an Advancement (and not doing so is a choice with a consequence), there's probably some baseline for how 'combat ready' a character is by mid-tier.

John
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mighty28



Joined: 13 Jun 2007
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PostPosted: Fri May 04, 2012 10:12 pm    Post subject: Reply with quote

I think it also really depends on the story. I believe the actual Tier/Rank of average Heroes playing is not the deciding factor, but what does the story call for? This mod did have a "bump" to keep things very challenging (as Henry indicated), but even a party who did not meet the requirements for said bump should still be very challenged.

Really bad stuff can happen to Heroes. Death, failure, fear. Some of it is climactic, and some isn't.

Conan ran away A LOT. He knew when he was outmatched and said "screw it, i am not fighting that!" In the original movie, he loses his love interest and truest companion...and she was a Hero, too. Sturm Brightblade...killed in battle. Flint Fireforge...killed via heart attack. Maximus (from Gladiator)...dies. Luke Skywalker loses a hand. Mace Windu...dead. Qui Gon Jin...dead. Obi Wan Kenobi...dead via sacrifice. Hell, Joss Whedon is consider a master storyteller in the geek universe and he kills Heroes in every show & movie he does.

If the PCs, as the Heroes, want to be the central component of the story, they have to risk something. The alternatives are to either be the central figures (and Henry tells us we are awesome and kill the big bad) or that we are not the central components of the story, and our actions and decisions become futile, anyway.
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Deviknyte



Joined: 17 Jun 2009
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PostPosted: Sat May 05, 2012 2:49 am    Post subject: Reply with quote

PCIHenry wrote:
Devin,

Deviknyte wrote:
Was TPK the intent here? I can see many TPKs out there.


Com'on - you really have to ask this question?

Was the intent of the fight to TPK the party? Really?

The intent was to illustrate that the fights will be getting tougher as the Heroes increase in prowess, hence the Tier 1.5 and above specifications.
I didn't mean anything by it Henry, and had the answer been yes, I would not have thought ill of anyone. The fight is a little more than hard, even accounting for the increase in our prowess (pun). And sometimes GMs, or campaigns, put the deaths out to remind players they are mortal. I asked the question because from the attitude all the posters. I completely expect deaths and I can't believe you didn't have any deaths and so on and so fourth.
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Nierite



Joined: 20 Jan 2010
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PostPosted: Sat May 05, 2012 3:56 am    Post subject: Reply with quote

And it isn't like Arcaniacs aren't used to battles where discretion is the better option... and then trying it anyway.

Lucius Orata, The Lavender Way, Voiceless One assasins, running int petrified forests....
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Deviknyte



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PostPosted: Sat May 05, 2012 9:16 am    Post subject: Reply with quote

Nierite wrote:
Lucius Orata, The Lavender Way, Voiceless One assasins, running int petrified forests....
::flashbacks::
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Deviknyte



Joined: 17 Jun 2009
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PostPosted: Mon May 14, 2012 10:02 pm    Post subject: Reply with quote

Loot questions on the Spirit Gauntlets:
Are these 2 gauntlets that share a rune or 2 gauntlets with a rune in each?
Can these runes be removed (or sold)?
Are they fine or exceptional quality runes?
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Nierite



Joined: 20 Jan 2010
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PostPosted: Mon May 14, 2012 10:11 pm    Post subject: Reply with quote

Deviknyte wrote:
Loot questions on the Spirit Gauntlets:
Are these 2 gauntlets that share a rune or 2 gauntlets with a rune in each?
Can these gauntlet's be removed?
Are they fine or exceptional quality runes?


Presumably 2 Gauntless, each with a Rune. Normally you can only punch with one hand, but they give the option of two-weapon fighting.

Gauntlets are worn weapons, and I can only assume that they could be removed.

At this level, I'll assume that they are Good Quality Gauntlets, with Fine Weapon Runes upon them.
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Cody Bergman

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Deviknyte



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PostPosted: Mon May 14, 2012 10:15 pm    Post subject: Reply with quote

Nierite wrote:
Deviknyte wrote:
Loot questions on the Spirit Gauntlets:
Are these 2 gauntlets that share a rune or 2 gauntlets with a rune in each?
Can these gauntlet's be removed?
Are they fine or exceptional quality runes?


Presumably 2 Gauntless, each with a Rune. Normally you can only punch with one hand, but they give the option of two-weapon fighting.

Gauntlets are worn weapons, and I can only assume that they could be removed.

At this level, I'll assume that they are Good Quality Gauntlets, with Fine Weapon Runes upon them.
I had edited that. Can the runes be moved is the question. Also, you can't but a fine quality rune on a good quality weapon.
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Nierite



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PostPosted: Mon May 14, 2012 11:29 pm    Post subject: Reply with quote

I'm going to assume not, since it is a named magical item instead of just saying "A pair of gauntlets with a rune".
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Cody Bergman

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MaioJKM



Joined: 11 Jun 2007
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PostPosted: Tue May 22, 2012 7:28 pm    Post subject: Reply with quote

You can put a fine quality rune on a good weapon, just not as many as you could on a fine weapon.

Fine runes can be placed on good or fine items/weapons
Exceptional runes can be placed on on exceptional or better items
Legendary runes can only be placed on legendary items

This is all found in Forged in magic, but it is a bit confusing.

James
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Harliquinn



Joined: 09 Aug 2010
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PostPosted: Sat May 26, 2012 5:09 pm    Post subject: Reply with quote

Nierite wrote:

At this level, I'll assume that they are Good Quality Gauntlets, with Fine Weapon Runes upon them.


Having just completed this adventure, I would assume they are Exceptional Quality Gauntlets with an Exceptional Quality Rune. Otherwise, the rune is rather pointless on the gauntlets, since a Fine quality Spirit Bane rune does nothing on weapons.

As for moving it, nothing in the Items Found description says it can't be moved. However, it is a named item, so it is likely possible that it cannot, making it even more likely to be an Exceptional Rune. Given the challenge of this mod (I'll leave my comments on that separately), it better be Exceptional Smile

John
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