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Skill ranks?
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Chris24601



Joined: 18 Jun 2010
Posts: 93

PostPosted: Fri Jul 30, 2010 12:18 pm    Post subject: Re: Advancement choices Reply with quote

Vashti wrote:
Keep in mind, the pure dedication to skill rank advancement (which funnels pretty narrow) WILL mean you miss out on other stuff. I looked at the 20 advancement options, realized I could only take 10 and thought, "Oh, maaaaan!"


Well, the system seems balanced around +3 to key archetypal skills, +2 to other primary skills, and +1 to elective skills per tier.

As such, you're going to want to take the +1 to all skills, +1 to all primary skills, and the +1 to key archetype skill (+1 to Arcanum for the arcane archetype for example). That's three advancements.

Beyond those, the most bang for your buck choices are +1 to two attributes (which can also improve your defenses and stamina by 1-2 points) and the +2 to all defenses (which also adds +6 stamina). That's my next set of three.

I'm planning on taking those choices every tier (not necessarily first, just by the time I end the tier) ... with the other four being up for grabs based on where I see the character going.
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Hat



Joined: 11 Jun 2007
Posts: 216

PostPosted: Fri Jul 30, 2010 2:59 pm    Post subject: Re: Advancement choices Reply with quote

Vashti wrote:
<snip>I looked at the 20 advancement options, realized I could only take 10 and thought, "Oh, maaaaan!"


From my perspective the must haves have been as follows:

All trained skills +1
All primary skills +1
Key skill(s) +1
+1 Stat bump

In almost all cases +2 to defenses which raises Stamina and encumbrance as well and the 2nd +1 Stat bump - defenses / stamina, passive values, etc.

That leaves 4. Bang for the buck, Traits are the best choice as it's a skill bump or add plus 2 talents. That leaves 3 for talents, adding skills, promoting skills, etc.

Seeing how things progress over the tiers, requirements for talents, traits, tricks what have you will I expect make picking 10 even more difficult. Smile

With a sweep of his hat,

Paul
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hustonj



Joined: 30 Jun 2010
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PostPosted: Fri Jul 30, 2010 3:23 pm    Post subject: Reply with quote

I think we have a general consensus on the 6 "must have" advancements per tier.

There may be some weird closet case reason why somebody would want to swap one of them out during a Tier, but the reason would have to be VERY compelling.

And I also agree that Traits are going to be VERY hard to pass up.
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Nils val'Emman



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PostPosted: Fri Jul 30, 2010 4:41 pm    Post subject: Reply with quote

I know I'm aiming for Stat boosts (both of them available), Skill boosts to All, Primary, and Arcanum, a trait, Defences, Avoidance, and 2 talents myself (new spell, and Bloodline power). This seems to be a winning combination for a Warrior Priest.
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Chris24601



Joined: 18 Jun 2010
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PostPosted: Fri Jul 30, 2010 5:43 pm    Post subject: Reply with quote

hustonj wrote:
And I also agree that Traits are going to be VERY hard to pass up.

For me the only thing keeping me from picking a trait is that there aren't any that fit what I have in mind for my character... and even of those available I only qualify for a handful.

As an already awakened Val, taking Spontaneously Awakened Scion makes no sense. I may be a master of disguise, but I don't want to be a spy with a handler (I'm more of a free agent trouble-maker). I qualify for sword sage, but a martial focus with acrobatics and blind fighting? I guess if nothing better comes along.

So instead I'm looking at talents, additional electives, or turning an elective into a primary.
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Vashti



Joined: 12 Jun 2007
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PostPosted: Fri Jul 30, 2010 9:47 pm    Post subject: Reply with quote

hustonj wrote:
I think we have a general consensus on the 6 "must have" advancements per tier.
And I also agree that Traits are going to be VERY hard to pass up.


Oh, I can think of not taking the +1 to combat skill a time or two, depending on need elsewhere. And sure, Traits are great...but they're not so easily qualified for. And those require advancement options.

Besides, at this point, I only see two that fit my character concept -- Duelist, Pit Fighter. Maybe something crops up from the play experience, but I don't know yet.

Michael
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Deviknyte



Joined: 17 Jun 2009
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PostPosted: Fri Jul 30, 2010 10:28 pm    Post subject: Reply with quote

So back to my original question, can I gain more than 1 rank to 1 skill through multiple traits?
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hustonj



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PostPosted: Fri Jul 30, 2010 11:19 pm    Post subject: Reply with quote

Deviknyte wrote:
So back to my original question, can I gain more than 1 rank to 1 skill through multiple traits?


Of course you can!

You can NOT take more than 1 Trait per Tier, however. So it is NOT like you're gonna break (or even really dent) the power curve by doing so.
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Deviknyte



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PostPosted: Sat Jul 31, 2010 1:40 am    Post subject: Reply with quote

That definitely changes the curve.

Race, Region, Archetype, Background, Skill
+1 all Trained x5
+1 all Primary x5
+1 to Key x5

That's +20 ranks. Now add +1 to 5 for traits. Now take into effect that Shamanism doesn't have a trait, but there are 5 for Combat skills.

Anyways, now I have to rethink things. Hmm....
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Chris24601



Joined: 18 Jun 2010
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PostPosted: Sat Jul 31, 2010 1:33 pm    Post subject: Reply with quote

Deviknyte wrote:
That definitely changes the curve.


Only in a global sense. When you're working through the 40-50 adventures per tier it actually takes to advance the curve is much shallower. Even if you played weekly it would take over four years to actually reach the highest tier/rank in the game and, for those looking only at CSE, I doubt the mod release schedule will be THAT prodigious.

Its also presuming that there is a starting region and trait at each tier that provides an increase in rank.

A Val psion for example does not get a racial skill rank for Arcanum:Meditation, nor is there any region which provides it. At most you'll be starting with 3 ranks. There is also no trait currently for an awakened Val to add a rank to Arcanum:Meditation so the best they can get by the end of tier one is rank 6.

Even a human warrior will only start with 4 ranks at most in a combat skill (there are no regional arcanum or combat skills so only non-combat skills might be able to start at rank 5) and might end tier 1 with a combat skill at rank 8, but that's the most extreme possibility.

From what I've been able to tell so far (looking at the advancement options and the stats of the few tier 2 and 3 monsters listed), the game seems to be balanced around starting with about a +3 in your key skill and getting an additional +3 each tier, for a typical ending bonus of around +18. Anything over that is probably not truly necessary and the opportunity costs of pursuing anything higher will probably end up gimping you in some other area to some degree.
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lcjunkie



Joined: 12 Jun 2007
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PostPosted: Sat Jul 31, 2010 6:13 pm    Post subject: Reply with quote

You guys are acting like the few traits listed in QUICKSTART are all we will ever see. I am sure full book will have more traits and other traits will appear later.
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Deviknyte



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PostPosted: Mon Aug 02, 2010 12:25 am    Post subject: Reply with quote

True that.
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