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Living arcanis timeline/homecampaigns

 
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hodge182



Joined: 12 Aug 2010
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PostPosted: Thu Aug 12, 2010 9:09 pm    Post subject: Living arcanis timeline/homecampaigns Reply with quote

Edit: we've figured out where to go next (year of ill harvest and CSE campaigns), but I'd still be grateful to hear other's answers to the questions or just view points on the game in general.

And of course, we still hope the adventures from LA year three-year six are made available someday in some form (hint hint Wink )

*************************************************************

Summary:

I ran some living arcanis intro adventures (1028IC), we are faced with “where to now.” We want to play the main storyline (preferably where our intros left off):

Is there a cheaper/free timeline of all living arcanis events/plot summary?
If shattered empires quick launch has the only available plot summary*, but is it good enough for our needs? will there ever the the option to buy it as pdf only**?
Are there any adventures for free/to buy for year 4+? (or advice for setting a campaign then, and somewhat matching canon)
If you could buy only one adventure line or year, which one (year of ill harvest, year of the fall, ect)?


clarifications:
*I assume it must since it is after the living arcanis plot, but I don't know if our needs warrant buying it (see rambling, third paragraph).
**I prefer pdfs because they take no physical space (and no territorial arguments), and I don't want to order and waste resources on a book I won't keep (money is an issue also, so I'd like to buy the pdf only.)

Reasons for questions/a little rambling:
I'm very new to living arcanis, but liked the setting and tried it with my group. A few years ago I downloaded some free intro adventure's from living acranis dot com (and copy+paste basic history/description to). Recently I downloaded the free codex arcanis (1024IC), and figured between that and some very brief skimming (time's an issue) it was enough to “wing it” and play a few games with the group. It went very well and everyone loved it (especially “Intro3 Duty and justice”, we also did “taboo” and “one night in coryan.”)

Now the players wants to continue with the characters made so far. Ideally we would like to do the “living arcanis main story arc” picking up during the coryan civil war, 1 month after the battle of Enpebyn, this is where “intro3 duty and justice” left us off (Game year 4). Sure, it's a home campaign and we can anything, but everyone likes the written material and we are all curious of what epic paths the “canon” story has (though pc's may totally alter it).

However, I'm new and have stumbled onto nearly 10 years worth of a campaign, I have no up to date timeline, living arcanis seems to have finished, some websites seem to not exist (404 error livingarcanis?), what sites I have found don't give a ton of info, and I can't find anything past 1028IC. Internet searches seemed to show “chronicles shattered empire quickstart” might have a timeline of it all? But since we are just starting we're not interested in going past living arcanis' story, or switching from 3.5DnD (yet...we feel no rush, and it seems all of living arcanis' story used DnD), and I don't want to pay shipping and prefer pdfs...this seems to mean we won't need the majority of that product.

From what I'v read, it seems all living arcanis adventures besides year 1+2 are locked away. It would be fun to run canon adventures where the intros left us off, or at least use a plot summary and timeline to create more adventures. Neither seem readily available. The only product I know of (CSE) that might have what we'd like seems to mostly be things we are not (yet) interested in (hope that summarizes the rambling a little.)

If there is any info my searching missed, I'd be very grateful to be pointed in the right direction.


Last edited by hodge182 on Fri Aug 20, 2010 5:19 pm; edited 2 times in total
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PCIHenry
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PostPosted: Fri Aug 13, 2010 4:13 pm    Post subject: Reply with quote

Hello Hodge,

I'm glad you and your players enjoyed the original 6 year story arc.

Unfortunately, with the exception of Year 1: The Year of Ill Harvest and Year 2: The Year of the Fall, the rest of the adventures are no longer in circulation.

The Quicklaunch has a brief bridging summary of the 40 intervening years between the last story arc and the new one, but a blow for blow time line does not exist anywhere (at least to my knowledge).

However, the good news is that the new Campaign (called Crusade!) has just started and the first four adventures should be made available shortly. Have you players jump on board from the very beginning which will allow what occurs at the table you run to possibly affect the direction of the campaign and the world.

The new story-arcs will be much shorter in nature, 1 -2 years in length, so you won't have that issue of sifting through ten years worth of material.

Sorry its not the answer you wanted to hear, but give the new Campaign a try. Same world - different (and IMO better) rules.

Best,
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hodge182



Joined: 12 Aug 2010
Posts: 12

PostPosted: Fri Aug 13, 2010 9:29 pm    Post subject: Reply with quote

PCIHenry wrote:

Sorry its not the answer you wanted to hear, but give the new Campaign a try. Same world - different (and IMO better) rules.

Best,

No problem, I'm very grateful for the reply. Why are only the first two years are open? It's a fantastic setting and it seems like they would all be fun to play through.

Either way it's all good though: could just be an opportunity to do other cool stuff.

PCIHenry wrote:

However, the good news is that the new Campaign (called Crusade!) has just started

Will the new adventure's require the quick start rules or a “simple sample version”? (like forth edition's sample start rules, it's no where near the full rules, but enough chunks to play keep on the shadowfell)

PCIHenry wrote:

The Quicklaunch has a brief bridging summary of the 40 intervening years between the last story arc and the new one


Does quick launch assume I know the last campaign's events (before the 40 years)? Or does that have bridging summary to? Very Happy

Which adventure's did you (or anyone reading this) have the most fun with (year 1, 2, lord of the pack,others in the online store,ect)?

Thank you for you're time


Edit:,also for anyone interested, here's where our campaign might go
It'll be up to the players, but we might:
1
Make a few adventures to finish our first characters so it's not “just hanging,” maybe allowing them to go into a nice retirement, that could be broken by upheaval if wanted later.
2
Buy an adventure set (yr2? open to other's suggestions) and start with new characters Very Happy.
3
Do the same with the new campaign adventures, could be a nice contrast with option 2.
Or all 3 lol
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PCIHenry
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PostPosted: Fri Aug 13, 2010 9:54 pm    Post subject: Reply with quote

Hello Hodge,

The new campaign assumes that you don't know anything about the previous campaign. While the Quicklaunch has that bridging history, it isn't needed to play in the new campaign.

I get the sense that you are reluctant to purchase the new rule set for the new campaign? Is there a particular reason why?

We gave away about 125 free adventures during the last 6 year story arc. The only thing we asked was that the players supported the company by purchasing our products. Given that we don't produce more than 4or so book a year, we don't feel its that onerous a deal. In return, we make available lots of free adventures for you and your players to enjoy.

As far as your last question, if you run Year 1, it was designed to be an introductory mini story arc of its own. It has a beginning, middle and end. So that might satisfy your player's sense of completion.

Best,
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hodge182



Joined: 12 Aug 2010
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PostPosted: Sat Aug 14, 2010 12:07 am    Post subject: Reply with quote

PCIHenry wrote:

I get the sense that you are reluctant to purchase the new rule set for the new campaign? Is there a particular reason why?



You are right. It boils down to if our group would like 1) the new time period or 2) the rules set. My original goal was to find a source/product to help play the original story arc (simply because the players wanted to continue after the intros). The CSE quickstart sounds great, its just a question of where the group wants to go.

Details list
Things I am reluctant on:

-It focuses almost entirely after the period our group has started/come to like playing.
It will depend on what group decides (do old LA adventures, try the quickstart, both, or wait to see what the new adventure's you mentioned are like). If they are more interested in the other options, thats a lot of the product we won't use.

-It's other main focus is the new rules system.
If we don't like the new rules, that's a large portion of the product we are not using. Worst case scenario we just use DnD for it, no big deal, but that requires the group decides to play that time period (so back to point 1). 3.5 is comfortable enough that we feel no rush to switch (we are open to switching systems though, just no rush)

-I wish there was a PDF only option

-Personally I'm leaning towards buying LA yr1 and waiting for the new campaign's adventures. That way the group can play some of the story they had their hearts set on, we get some feel for the new campaign, ect. On the other hand starting with the new campaign sounds fun to, and I haven't had the chance to get the others to discuss it yet.

Things I was unsure of but am feeling better about after reading your posts:

-I was worried we would skip ahead too much and be confused or miss out. But if it assumes we know nothing of the last campaign, perfect.
-Money is an issue. I need to judge every purchase. I actually didn't know of the free adventure's though(I'm new). So if anything isn't a “one time purchase” but rather a tool to enjoy later content it becomes more valuable.
-Time is an issue. The only arcanis adventure's I can currently find cost money, so I had thought I might need to decide between time creating adventures or spending cash again and again If we went with CSE.
Edit: of course, I might have mis-assumed the length/quality to cost of the adventures for sale, so thats another reason i'm not worried on this point anymore

Hope that helps answer the question well
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Chris24601



Joined: 18 Jun 2010
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PostPosted: Sat Aug 14, 2010 5:53 pm    Post subject: Reply with quote

hodge182 wrote:
-It focuses almost entirely after the period our group has started/come to like playing.


While it is a later time period, its not outrageously so. The new campaign is set 40 years after the previous one, so there are more than a few of the original NPC's still involved in the story.

I'm not sure what the contents of the last intro mod you played are, but since you are only getting started, I'd suggest adapting your characters to the new rules and going with the Quickstart and the new campaign. Because things aren't exceptionally different (unlike say... 4e Forgotten Realms) it'd be easy enough to retcon many of the events the party experienced as having happened more recently.

Quote:
-It's other main focus is the new rules system.

Speaking for myself, I love the new ruleset. The combat system has a very nice flow to it and overall it has a much more cinematic feel and the mechanics are specifically tailored to the setting (versus having to adapt the setting the ruleset as was the case when it was using 3.x as its game engine).

The best part from my PoV is that spellcasting is MUCH improved over 3.5 and even a starting spellcaster doesn't have to play the "I cast my two spells for the day and then pull out my crossbow" routine.

Quote:
-I wish there was a PDF only option


The quickstart rules available in the online store here DO include a PDF download that has been regularly updated as problems are found and errata issued. Given the recommended rate of experience gain its got everything you'd need to play every week for the next year (by which point the main book will be out) all in one neat package for all of $25.00

How can you go wrong with that? Very Happy
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hustonj



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PostPosted: Sat Aug 14, 2010 6:22 pm    Post subject: Reply with quote

The thing I want to add, here, is that while the SE rules system serves the setting very well, the MECHANICS are NOT tied to the setting, actually.

Sure, the book contains races, starting regions, Traits, most of the Backgrounds, some of the Talents, and some of the Spells that are, most certainly, tied to the setting.

With some effort, you could provide races, regions, Traits, Backgrounds, Talents, and Spells specific to the setting of your choice.

I think this is one of the best base, generic rule systems I've come across. The fact that the initial exposure to the engine has a rich variety of setting specific material embedded in it simply makes it look better to me than the game engines that try to sell themselves in the pure generic form.

I want the CSE campaign to work through the kinks of the system for a bit first, but I am interested to see what other settings these guys have up their sleeves that they could implement using this rules set. I don't want to see any such thing for a couple of years at this point, so that the rules get beat up before then, but I want to see them.
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hodge182



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PostPosted: Sat Aug 14, 2010 7:19 pm    Post subject: Reply with quote

I would like to thank everyone for their answers/help. I think I'll copy+paste+print them for the players. The feel I get from the group is that our campaign will definitely be in Arcanis, just where and when is left to decide.

Quote:
I'm not sure what the contents of the last intro mod you played are, but since you are only getting started, I'd suggest adapting your characters to the new rules and going with the Quickstart and the new campaign


The last intro "duty and justice" was set a few months after the battle of Enpebyn in the Coryan civil war. In it (spoilers ahead) a legionnaire from the legions of calafa (who left the battle for unknown reasons and declared trators) is returning home to his family, but collapses from wounds and sickness. The local village Beltinian priest finds him and tends his wounds. She is discovered and charged with treson. The PCs argue for (and gain) her acquittal, and are then tasked with returning the legionnaire once he escapes, but let him go after some intense in character debate once they catch up to him and hear his plea.

That sums up the last intro. right now the PCs are in the village resting, ready to go off on the next adventure. If that general plot could be adjusted to the new campaign, they might definitely opt for that Very Happy. I have one last intro, set a year later after the battle of Semar (no idea what that is) where they help protect a portable Ansharan gate in transit from altheria to the graachi family (who payed a ton for it).might be fun to play.

Quote:
The quickstart rules available in the online store here DO include a PDF download that has been regularly updated as problems are found and errata issued. Given the recommended rate of experience gain its got everything you'd need to play every week for the next year (by which point the main book will be out) all in one neat package for all of $25.00


yeah, but I wish there was a pdf only option, without the book
Quote:
**I prefer pdfs because they take no physical space (and no territorial arguments), and I don't want to order and waste resources on a book I won't keep (money is an issue also, so I'd like to buy the pdf only.)

so basically I like the space, connivence,and relative cheapness of pdfs compared to books Very Happy. I've been toying with the idea of getting the players to chip in and buy the book part. That way I could be happy with just my PDF, and the book could be the group book or something.
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Chris24601



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PostPosted: Sat Aug 14, 2010 9:25 pm    Post subject: Reply with quote

hodge182 wrote:
The last intro "duty and justice" was set a few months after the battle of Enpebyn in the Coryan civil war. In it (spoilers ahead) a legionnaire from the legions of calafa (who left the battle for unknown reasons and declared trators) is returning home to his family, but collapses from wounds and sickness. The local village Beltinian priest finds him and tends his wounds. She is discovered and charged with treson. The PCs argue for (and gain) her acquittal, and are then tasked with returning the legionnaire once he escapes, but let him go after some intense in character debate once they catch up to him and hear his plea.

Retcon that it had to do with a legionnaire who was fighting in the civil war in Almeric (a new kingdom formed out of parts of the Coryani Empire and Milandir) and you'd not be missing a beat with the new campaign.

Quote:
yeah, but I wish there was a pdf only option, without the book **I prefer pdfs because they take no physical space (and no territorial arguments), and I don't want to order and waste resources on a book I won't keep (money is an issue also, so I'd like to buy the pdf only.)


Then you definitely want the Quickstart. Right now the only way just about anyone I know is using the system is via the PDF version because of the extensive updates between Origins (when I got my copy) and now.

Check the bottom of the order page here...

http://paradigmconcepts.com/store/index.php?main_page=product_info&products_id=97&zenid=afa619729f6449235a30dd9b6fdeb88e

Note the radio button at the bottom for being able to download the .zip compressed PDF file. You'll have your PDF within minutes of completing your order along with free updates to the PDF as the development team finds and corrects errors.

$25.00 for the PDF version of a complete game system (with free updates) is right in line with the prices I've found for digital downloads of other game systems on DriveThruRPG. The book is just gravy on top of that. If you don't want the physical book cluttering your shelves then donate the physical copy to your local library and just keep the PDF file.
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hodge182



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PostPosted: Fri Aug 20, 2010 5:14 pm    Post subject: Reply with quote

Hi everyone, sorry for the late-ish reply, i've been out of town and couldn't check the forums for awhile.

Anyway, I asked the group which they wanted to do CSE or year of ill harvest. The response was “Do both, they both sound fun”. In hindsight, it seems like the obvious choice.

Of course, we still hope the adventures from LA year three-year six are available someday in some form (hint hint Wink )

Also, I might be able to get them to split the cost of CSE instead if I buy year one myself. (I only allow 30$ per month for things I don't need/just want. It also makes more sense, since as DM only I would need the year of ill harvest pdf, but the players would need CSE collectively for the CSE campaign.)
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hodge182



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PostPosted: Sun Aug 29, 2010 10:00 am    Post subject: Reply with quote

PCIHenry wrote:


if you run Year 1, it was designed to be an introductory mini story arc of its own. It has a beginning, middle and end. So that might satisfy your player's sense of completion.

Best,


Just a random question, does anyone know if LA year 2 finishes in a "cliff hanger ending"?

Our group's decided to focus on year 1 and the CSE quickstart, but the fun they have had so far in year 1 might make them curious about buying year 2 also (well, it made me curious)
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KittyCurtis



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PostPosted: Sun Aug 29, 2010 3:04 pm    Post subject: Reply with quote

Quote:
Just a random question, does anyone know if LA year 2 finishes in a "cliff hanger ending"?


Yes and no. If the players have been paying attention, there is an event that happens at the end which is *major* foreshadowing and should raise a fair bit of concern. But it isn't as if it cuts off mid-scene or with a villain's monologue promising to return. If Year 3+ never get released, you could always take that plot in a different direction.

Here's the order that I've been running groups through:
Year One: The Year of Ill Harvest
Carnival of Swords
Year Two: The Year of the Fall
* Year 3+ - These adventures were still freely available when all but my latest group ran through. Still trying to figure out the latest group...
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hodge182



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PostPosted: Tue Aug 31, 2010 8:24 pm    Post subject: Reply with quote

Quote:
But it isn't as if it cuts off mid-scene or with a villain's monologue promising to return. If Year 3+ never get released, you could always take that plot in a different direction.


Thanks, sounds like a good idea. we might be able to squeeze in year 2 with CSE sessions once we are back together Very Happy. We did year 1 in a few day marathon (never did that before), so we could probably fit year 2 in winter break.

Quote:
* Year 3+ - These adventures were still freely available when all but my latest group ran through. Still trying to figure out the latest group...


I know what you mean, we started just a few weeks ago, so past the timeline n the free codex, no idea what happened lol

The campaign was really fun and went well. even added my favorite moment to the signature.
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