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Level expectations?
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paladin2019



Joined: 16 Dec 2010
Posts: 193

PostPosted: Wed Dec 29, 2010 5:48 am    Post subject: Reply with quote

Okay, got it. You use advancement options from the starting tier, not the new tier. This means 10 advancements (10,000 xp) taken with tier 1 options after character creation.
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wdf



Joined: 14 Jun 2007
Posts: 35

PostPosted: Tue Jan 04, 2011 9:55 pm    Post subject: Reply with quote

hustonj wrote:
You are both right and wrong.

Characters who earn 10000 XP will reach Tier 2/Rank 0.

They will have experienced character advancement 10 times (starting FROM Tier 1/Rank 0).

...

The character does not reach Tier 2/Rank 0 until AFTER FINISHING that 10th advancement within Tier 1.

Does that help?


So assuming this is correct (and I have no reason to belief otherwise) that means a Tier 2/0 character will NOT have any Tier 2 talents / spells, etc, correct? My problem with this is that to me a Tier 2 PC should be able to have Tier 2 talents / spells, etc (not required of course, just they should be availabe). Now maybe this is a semantic problem on my part, but I assume that the threats facing Tier 2 will be greater and without any Tier 2 benefits, a Tier 2/0 PC could be at great risk.

I'd much prefer that Tier 2 benefits become available for Tier 2/0 PCs
Just my $0.02
Bill Faulkner
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Nierite



Joined: 20 Jan 2010
Posts: 1757
Location: Edmonton, Canada

PostPosted: Tue Jan 04, 2011 11:45 pm    Post subject: Reply with quote

You can take Tier II talents when:

1) You are a Tier II character (when reached at Tier II, Rank 0)

2) When you advance within the Tier II advancement track (meaning FROM Tier II, Rank 0, as you are still technically in the Tier I track when moving from Rank 9 to Rank 0)
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Cody Bergman

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paladin2019



Joined: 16 Dec 2010
Posts: 193

PostPosted: Wed Jan 05, 2011 2:19 am    Post subject: Reply with quote

Nierite wrote:
You can take Tier II talents when:

1) You are a Tier II character (when reached at Tier II, Rank 0)

2) When you advance within the Tier II advancement track (meaning FROM Tier II, Rank 0, as you are still technically in the Tier I track when moving from Rank 9 to Rank 0)
Which is where wdf sees a problem. A Tier 2/0 character has NO tier 2 talents, spells, etc. (unless/until my suggestion elsethread concerning higher tier talents can be earned but not used until the appropriate tier is reached.)
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Nierite



Joined: 20 Jan 2010
Posts: 1757
Location: Edmonton, Canada

PostPosted: Wed Jan 05, 2011 6:47 am    Post subject: Reply with quote

From what I understand, aside from character creation, you can only gain Tier-related stuff when you advance FROM that tier. I do think it is a bit confusing, but the system has to break apart somewhere, or else the universe will explode or something.
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Cody Bergman

aka = Haakon Marcus val'Virdan, Priest of Nier (Divine 1.Cool
aka = Dyabe val'Abebi, Templar of Althares (Divine 1.4)
aka = Jorma Ostoman, Battlemage of the Coryani Empire (Arcane 1.2)
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StatMonkey
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Joined: 31 May 2007
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PostPosted: Wed Jan 05, 2011 2:57 pm    Post subject: Reply with quote

Ya we are going to clear all this up VERY soon.....

Eric and I where on the phone about this just a few days ago and came up with a simple way to enplane/word it..

I will leave the honors to Eric when it's ready.
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hustonj



Joined: 30 Jun 2010
Posts: 1080

PostPosted: Wed Jan 05, 2011 11:28 pm    Post subject: Reply with quote

paladin2019 wrote:
Nierite wrote:
You can take Tier II talents when:

1) You are a Tier II character (when reached at Tier II, Rank 0)

2) When you advance within the Tier II advancement track (meaning FROM Tier II, Rank 0, as you are still technically in the Tier I track when moving from Rank 9 to Rank 0)
Which is where wdf sees a problem. A Tier 2/0 character has NO tier 2 talents, spells, etc. (unless/until my suggestion elsethread concerning higher tier talents can be earned but not used until the appropriate tier is reached.)


It is only a problem if you expect to gain when you level instead of level as a result of your gains.

Other systems that use the second route more elegantly have you spend your XP to improve capabilities, and once your total capability (based on some measure) passes through gates, you advance in tier. The thing is, everyone of those systems that I have seen don't allow the judge to predict character growth, as the players can do really weird things to delay advancement or to set themselves up to skyrocket through multiple gates suddenly.

The Shattered Empires mechanic is not as obviously based on character improvement as opposed to character leveling, but I believe the reason for the lack of clarity is the effort put into providing a predictable growth of character power for the GM.

But, hey, what do I know, right?
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Milandir
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Joined: 03 Jul 2007
Posts: 552

PostPosted: Sat Jan 08, 2011 8:57 am    Post subject: Reply with quote

Each time your character earns 1000 XP it gains a rank.
Each time your character gains a rank you select a single advancement option from the chart.
A character's total ranks indicate the character's Tier. Tiers represent a shorthand reference to the character's power level as well as serve as a prerequisite for certain abilities. The main rulebook will have a small change from the QL version in that characters will be Rank 1 once they complete character creation.

Rank 1-10 is Tier I. Once you complete character creation, you are Rank 1
Rank 11-20 is Tier II
Rank 21-30 is Tier III
Rank 31-40 is Tier IV
Rank 41-50 is Tier V

Theoretically, this pattern could continue indefinitely, but we expect that Tier V would be a plenty long time to play one character (in excess of 5 years at a once a week pace).

Thinking of the Tiers as 1.0. 1.1, etc. is faulty, because to account for the way tiers work, one would have to tolerate the concepts of 1.ten Twisted Evil

Hope this dispels any confusion.
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Harliquinn



Joined: 09 Aug 2010
Posts: 1544

PostPosted: Sun May 22, 2011 5:21 am    Post subject: Reply with quote

I hate to resurrect old threads, but my question is pertinent to the discussion that started this one.

We are a year into the Story Arc 1 (Campaign) with Origins, and we'll have about 8 adventures (SP1-2 and HP1-6 by Origins). It appears that it will take at least 5 adventures / Rank (With XP for the first 4 modules around 200-225). This means that in a year of play, we'll average around Tier 1, Rank 2 in a year of play.

I understand PCI has a lot going on and this is in no way a criticism. I am merely curious as to how far along to plan for this Story Arc in terms of where can expect to be level wise.

So, the question is mainly: With what PCI knows now about the foreseeable future in 2011, are we likely going to make it to Tier 2 in this Story Arc, will the duration of the Story Arc be extended to perhaps 3 years or so, or will the number of modules increase in the second year of the campaign?

As always, all your hardwork is appreciated as you've developed quite an enjoyable game. Thank you for any insight you provide on this.

John
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deguello



Joined: 09 Sep 2008
Posts: 65

PostPosted: Sun May 22, 2011 5:36 am    Post subject: Reply with quote

I would expect having been around them for multiple years that level expectations is not a concern except to keep things balanced. I would expect that adventures are scaled to the participants, as experience is static. Who shows up in the mod could be differentiated. but rewards would remain fairly static. They may choose to prohibit. players in a tier from participating in a lower tier
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Harliquinn



Joined: 09 Aug 2010
Posts: 1544

PostPosted: Sun May 22, 2011 5:41 am    Post subject: Reply with quote

Actually my question arises mainly to determine how far my character could expect to advance in the campaign. This will help with selecting Advancement Options along the way. There will be a point where you can no longer rebuild or make changes, so I want to make sure I have everything in order by then Smile With the way Tiers and Ranks play an important part in prerequisites, you can easily shut yourself off from options for an entire Tier.
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hustonj



Joined: 30 Jun 2010
Posts: 1080

PostPosted: Sun May 22, 2011 3:44 pm    Post subject: Reply with quote

Harliquinn wrote:
We are a year into the Story Arc 1 (Campaign) with Origins, and we'll have about 8 adventures (SP1-2 and HP1-6 by Origins). It appears that it will take at least 5 adventures / Rank (With XP for the first 4 modules around 200-225). This means that in a year of play, we'll average around Tier 1, Rank 2 in a year of play.

I understand PCI has a lot going on and this is in no way a criticism. I am merely curious as to how far along to plan for this Story Arc in terms of where can expect to be level wise.


PCI has indicated that they PLAN for each story arc to last roughly two years.

PC has indicated that they expect to provide some unspecified number of multiple story arcs within the campaign, but all indications are that they plan to provide only ONE story arc at a time.

PCI has indicated that some later story arcs might well be designed for low Tier characters.

So, we KNOW that this first story arc won't get characters to Tier 2, since there simply isn't enough time to generate enough material that meets PC's story standards, let alone play it all, before Origins 2012. Anything and everything else you want to know can be answered only with even WEAKER speculation than the answer I just provided.

Not even anyone on the PCI team can answer, with confidence, what WILL be happening in the campaign 6 years from now.
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