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Runes?
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Athelis



Joined: 12 Jun 2007
Posts: 1

PostPosted: Fri Jul 22, 2011 7:14 pm    Post subject: Runes? Reply with quote

So maybe I'm blind, but I'm trying to find out where the list of runes are that are granted by the Friendship of Loshnek. More specifically, I want to know what they do!!

The list in the guide is -

• Avalance
• Shadow
• Perseverance
• Sorcery

I don't see these in the book, nor can I seem to find them anywhere else. If someone could help me, that would be awesome!

-Toni
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Nierite



Joined: 20 Jan 2010
Posts: 1756
Location: Edmonton, Canada

PostPosted: Fri Jul 22, 2011 8:41 pm    Post subject: Reply with quote

They are/were released (officially) in "Forged in Magic" suppliment that is now on sale from what I'm told. However, if you have the quickstart rules they should give you at least a basic discription of what they do.

Edit: it should be noted that my only 'up to date' source on the Sorcery rune is from a released adventure, and it looks like it cannot be applied to weapons or armour. Presumably that means it only works for wands.
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Cody Bergman

aka = Haakon Marcus val'Virdan, Priest of Nier (Divine 1.Cool
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aka = Jorma Ostoman, Battlemage of the Coryani Empire (Arcane 1.2)
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Deviknyte



Joined: 17 Jun 2009
Posts: 1392
Location: Allen Park, MI

PostPosted: Sat Jul 23, 2011 2:18 am    Post subject: Reply with quote

Nierite wrote:
They are/were released (officially) in "Forged in Magic" suppliment that is now on sale from what I'm told. However, if you have the quickstart rules they should give you at least a basic discription of what they do.

Edit: it should be noted that my only 'up to date' source on the Sorcery rune is from a released adventure, and it looks like it cannot be applied to weapons or armour. Presumably that means it only works for wands.
Not true. But I don't know if I'm allow to post what they do on the forum.
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Milandir
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Joined: 03 Jul 2007
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PostPosted: Sat Jul 23, 2011 3:19 am    Post subject: Reply with quote

The Sorcery Rune works on Weapons, the Fine version has no effect on a weapon or armor alone, but will combine with the various Elemental Runes for greater spell casting efficacy.
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Nierite



Joined: 20 Jan 2010
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Location: Edmonton, Canada

PostPosted: Sat Jul 23, 2011 3:52 am    Post subject: Reply with quote

So, as it stands, the Sorcery rune shouldn't go on Weapons or Armour for the moment since it is the only certed rune (aside from that other one Wink )
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Cody Bergman

aka = Haakon Marcus val'Virdan, Priest of Nier (Divine 1.Cool
aka = Dyabe val'Abebi, Templar of Althares (Divine 1.4)
aka = Jorma Ostoman, Battlemage of the Coryani Empire (Arcane 1.2)
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EddieS



Joined: 03 Mar 2010
Posts: 288
Location: West Palm Beach, Florida

PostPosted: Sat Jul 23, 2011 5:10 am    Post subject: Reply with quote

Nierite wrote:
So, as it stands, the Sorcery rune shouldn't go on Weapons or Armour for the moment since it is the only certed rune (aside from that other one Wink )
Er, not entirely true. Fine Sorcery Rune has no effect (per say) if placed in a Weapon or Armor, but allows for the effect Milandir mentions above. Exceptional (and greater) Sorcery Rune has additional effects.

As for that specific Certed Rune, I couldn't say as I do not have access to that cert (in case it's has special restrictions like the Rune of Hatred in HP4).
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TheGnome



Joined: 03 Aug 2011
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PostPosted: Sat Aug 06, 2011 5:31 pm    Post subject: Reply with quote

So what about the three fine runes a psionicist casting manipulation of shadows can place on his shadow daggers? (Cold, celerity, & stealth)
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EddieS



Joined: 03 Mar 2010
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Location: West Palm Beach, Florida

PostPosted: Sat Aug 06, 2011 6:43 pm    Post subject: Reply with quote

TheGnome wrote:
So what about the three fine runes a psionicist casting manipulation of shadows can place on his shadow daggers? (Cold, celerity, & stealth)
Spells tend to (and usually do) break the norm. The spell does state that you can cast it with adaptations that summon "Runes" onto the dagger (if you can pull off the CTN). There are other spells similar that do the same and sometimes more (Ebon Blade for example).

However, normal Runes follow a guidline, as do how much space items have and what quality Rune(s) it can take. For more information look up Forged In Magic (which is now available) which goes in to more details regarding Runes.
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Talendos the Shadow-Raven
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Rmfiranek



Joined: 21 Feb 2012
Posts: 121

PostPosted: Sun Aug 12, 2012 12:20 am    Post subject: Reply with quote

Trying to figure out how or where you can get this cert...
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KarmaInferno



Joined: 27 Jun 2007
Posts: 193
Location: New York

PostPosted: Sun Aug 12, 2012 12:38 am    Post subject: Reply with quote

I believe you had to participate in the endgame events of the previous campaign.

Since that ended, what, 2-3 years ago, if you don't already have it you can't get it now.




-j
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Rmfiranek



Joined: 21 Feb 2012
Posts: 121

PostPosted: Sun Aug 12, 2012 1:49 am    Post subject: Reply with quote

Ok so u can't get it now?
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Nierite



Joined: 20 Jan 2010
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Location: Edmonton, Canada

PostPosted: Sun Aug 12, 2012 1:56 am    Post subject: Reply with quote

Nope. It actually sucks for me because I WAS at the Origins, but I lost that cert between Columbus and Saskatoon. As such, I didn't get the boost for my guy Sad
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Cody Bergman

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aka = Dyabe val'Abebi, Templar of Althares (Divine 1.4)
aka = Jorma Ostoman, Battlemage of the Coryani Empire (Arcane 1.2)
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Archerday



Joined: 19 Jan 2012
Posts: 70

PostPosted: Mon Aug 13, 2012 7:47 pm    Post subject: While on the topic of runs Reply with quote

Okay, alot of this is purely academic as my character is only 1.4, but I was rereading this and it sparked my curiousity....

In the living campaign, you can buy a rune for 5g in a major city (like Censure). Hypothetically, what could you sell one for?

Forged in Magic says:

Selling Magic Items
Tough doing so is unusual, selling a magic item is never
difficult. In most cases, when someone desires to rid themselves
of a magic item, they gift the item to a powerful patron.
However, if cold hard cash is what the Hero wants, a
permanent magic item may be sold for 2 Gc per Tier of the
item. While a consumable item may be sold for 20 Sc per
item Tier and Runes may be sold for 2 Gc per Rune Tier. It
is possible to garner more coin through a determined search
for a buyer (Chronicler’s discretion), but the time involved
would relegate the Hero to the position of harried merchant
rather than legend in the making.

Does the living campaign follow those rules or would it be 10% of the 5g for 50 silver?

Also, in FIM it says that "the apparent power of a magic item increases with the ability of its wielder. When an enchanted relic is borne by a
great Hero, its latent powers awaken, and the item’s power
increases. Simultaneously, a Hero may readily identify the
nature and powers of any magic item he wears or wields, provided
he is of equal or greater Tier. Tis is true for most types
of magic items, including Runes."

I'm assuming this means that if a Tier 4 rune were in an item, it would function as a Tier 2 item in the hand of a Tier 2 character and it would not function at all if that Rune had no Tier 1 or Tier 2 power. What I don't think this statement means, but I'm unclear, is if someone has a Tier I rune and then levels to Tier 2, his rune doesn't automatically rise to Tier II, right? Assuming my interpretation is correct, how much would it cost a character to 'upgrade' a rune or would the character have to sell the first Rune and put in an brand new Tier II at 10 gc? Also, to sell a rune, can it be sold by itself or does the whole item need to be sold? Thanks in advance!

Archer
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Nierite



Joined: 20 Jan 2010
Posts: 1756
Location: Edmonton, Canada

PostPosted: Mon Aug 13, 2012 9:23 pm    Post subject: Reply with quote

If you had a weapon with a Tier IV rune and you were Tier I, the rune would not work AT ALL (unless using the alternative rules I recall but cannot check from FiMII) until you hit Tier IV. It would not function as a 'lesser' version of the Rune because the Rune is scribed at too high a power and they don't (again, unless using the alternative rules presented (as I recall) in FiMII) give lesser powers. It would be a very expensive, but for you otherwise mundane object.

Of course, it would still SELL for the higher value.
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Cody Bergman

aka = Haakon Marcus val'Virdan, Priest of Nier (Divine 1.Cool
aka = Dyabe val'Abebi, Templar of Althares (Divine 1.4)
aka = Jorma Ostoman, Battlemage of the Coryani Empire (Arcane 1.2)
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Archerday



Joined: 19 Jan 2012
Posts: 70

PostPosted: Mon Aug 13, 2012 9:44 pm    Post subject: More Rune questions Reply with quote

Then what does that phrase mean, "the apparant power increases" as stated in FIM?

If that's the case then it sounds like I was wrong and a Tier I Rune would increase to a Tier II when the hero advances, no?

Thanks!
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