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TWF (ta) Base Manoeuvre
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Harliquinn



Joined: 09 Aug 2010
Posts: 1520

PostPosted: Tue Apr 10, 2012 1:35 am    Post subject: Reply with quote

So I hate to resurrect this, but does spinning strike still work with unbalanced attack to get the bonus on the off hand attack?

John
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hustonj



Joined: 30 Jun 2010
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PostPosted: Tue Apr 10, 2012 4:00 am    Post subject: Reply with quote

Harliquinn wrote:
So I hate to resurrect this, but does spinning strike still work with unbalanced attack to get the bonus on the off hand attack?

John


Nothing's changed that as far as I know.

I still have that combination written up as part of a character sheet . . .. I might well not after Codex of Heroes comes out, and I implement the allowed rebuild, though.
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Harliquinn



Joined: 09 Aug 2010
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PostPosted: Tue Apr 10, 2012 4:13 am    Post subject: Reply with quote

Thanks.

Have a new question: Can the Simple Combat Maneuvers listed on page 311 be used with Base Combat Maneuvers? With Advanced Combat Maneuvers?

The text on page 310 seems to indicate not, but it is a little vague in its generality. It also would mean that Two-Weapon Fighting (listed on 311) couldn't combine with other Combat Maneuvers to form Advanced Maneuvers.

John
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Deviknyte



Joined: 17 Jun 2009
Posts: 1362
Location: Allen Park, MI

PostPosted: Tue Apr 10, 2012 10:40 am    Post subject: Reply with quote

Harliquinn wrote:
So I hate to resurrect this, but does spinning strike still work with unbalanced attack to get the bonus on the off hand attack?

John
Yes it does currently.

Harliquinn wrote:
Thanks.

Have a new question: Can the Simple Combat Maneuvers listed on page 311 be used with Base Combat Maneuvers? With Advanced Combat Maneuvers?
No the Simple version cannot be combined with anything, but the talent version can. The talent version counts as a Base Maneuver.
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Harliquinn



Joined: 09 Aug 2010
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PostPosted: Tue Apr 10, 2012 12:56 pm    Post subject: Reply with quote

Hmm, well that puts a big crimp in my entire combat style Sad Not sure why I hadn't noticed that earlier, but now I get to rethink my whole combat style *laugh*. I had hoped to use my Steel Whip to perform Disarm and Trip attacks at 10' away Sad

Kinda bummed by that to be honest.

John
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Dead.Zone



Joined: 12 Jun 2007
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PostPosted: Tue Apr 10, 2012 2:56 pm    Post subject: Reply with quote

All you'll need to do is take the TWF talent and you're in business. Although I'm guessing that the prowess/quickness requirement is keeping you from qualifying to take it at the moment. Look at it this way... fighting with two weapons is a very difficult thing to do well. Sure, anyone can hold a weapon in each hand. But most people will tend to use one weapon or the other at any given instant. Without training and practice (represented by the talent) you're essentially fighting with one weapon on one action and the other weapon on a different action. Perhaps your character just needs a "little more practice" to master his chosen fighting style.

Smile
Scott
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Harliquinn



Joined: 09 Aug 2010
Posts: 1520

PostPosted: Tue Apr 10, 2012 3:05 pm    Post subject: Reply with quote

Scott,
It's actually not the two-weapon fighting that's an issue right now. That I already qualify for. I'm all for 'coming into my own' as it were combat wise, as long as the end is possible.

It's the ability to Disarm or Trip at 10' away using my Steel Whip *laugh*. I had (incorrectly) assumed I could use "Long Strike" Weapon Trick with either the Disarm or Trip simple maneuver (and perhaps because they were 'simple' they might even combine with an advanced maneuver). I found the relevant section of the rules that says you can't do that. It isn't a huge deal, but it does make me rethink where my character was headed long term. The Disarm and Trip Martial Techniques are both Advanced Maneuvers already so can't be combined with anything.

Thanks,
John
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