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HP1-8
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hustonj



Joined: 30 Jun 2010
Posts: 1079

PostPosted: Wed Jan 25, 2012 1:56 am    Post subject: HP1-8 Reply with quote

Mechanics error

A certain Gnome's tactics call for him to stack flat damage bonuses to a single attack roll, when both of these bonuses come from Talents.

This violates the stacking rules . . ..

One of the two Talents (Waylay) is well-used in the specified tactics. The other one (Murderous Precision) can be retroactively applied as bonus damage to a HIT (since it says you can use it when you successfully attack . . .).

So, the damage can still be made to happen easily enough, you just can't stack the flat numeric bonuses from the same source on the same attack.
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StatMonkey
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PostPosted: Wed Jan 25, 2012 2:16 am    Post subject: Reply with quote

Not quite,

The bonuses are different, one grants a bonus equal to passive quickness while the other grants a bonus equal to passive insight....if they were the same bonus (aka bonus were based off passive quickness.) They would not stack.
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hustonj



Joined: 30 Jun 2010
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PostPosted: Wed Jan 25, 2012 2:58 am    Post subject: Reply with quote

The description in the stacking rules calls the TALENT the source.

These two Talents are providing flat bonuses. Not stackable according to your published stacking rules, Pedro.

From the current FAQ:
Quote:
Thus, bonuses from Talents do not stack with other Talents, nor magic items with magic items.

Quote:
Possessing two Talents which grant you a static bonus (+1 and +2 for example) or utilizing two Talents which grant a bonus die (for example Smite Infidel and Fowrd [sic] Stance) to an Action Skill Roll would not stack, because they are like modifiers.

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Deviknyte



Joined: 17 Jun 2009
Posts: 1362
Location: Allen Park, MI

PostPosted: Wed Jan 25, 2012 3:37 am    Post subject: Reply with quote

I'm with hustonj. Where the number comes from has never been taken into consideration before. Sounds like cheese to me. They are both still static talent bonuses.
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StatMonkey
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PostPosted: Wed Jan 25, 2012 1:41 pm    Post subject: Reply with quote

Deviknyte wrote:
I'm with hustonj. Where the number comes from has never been taken into consideration before. Sounds like cheese to me. They are both still static talent bonuses.


I purposely intended Waylay and Murderous Precision talents to stack, the idea was to provide a built for both Heroes & Threats with devastating one shot capabilities.

An assassin comes out of the shadows your hero should not be safe simply because he is not a "threat type" (aka Common or Elite), on the flip side I did not want to create "you hit and dead" scenario. (Hit down and to 5 stamina is scarier then hit dead)

I also wanted Heroes to have the potential to sneak up on that Elite guard and take him out with a well placed attack from the shadows.
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Deviknyte



Joined: 17 Jun 2009
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Location: Allen Park, MI

PostPosted: Wed Jan 25, 2012 4:36 pm    Post subject: Reply with quote

Is that suppose to be the intent for anytime a talent grants one a passive modifier bonus? Or does Murderous Precision just need a Special: Stacks with Waylay.

Talent-unnamed, static
Talent-unnamed, die
Talent'-mi, static
Talent-mi, die
etc

If I had Waylay, Murderous Precision, and Weapon Mastery, all three would stack?
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StatMonkey
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PostPosted: Wed Jan 25, 2012 5:47 pm    Post subject: Reply with quote

Deviknyte wrote:

If I had Waylay, Murderous Precision, and Weapon Mastery, all three would stack?


yes because they are different bonuses,

+2
+Passive Insight
+Passive Quickness

If you attempted to use a talent which granted you, lets sat +Insight when preforming a free strike, it would not stack with another talent which grants +Insight.

Just as if you had a talent which grants +2 Damage with another that grants +1 damage.
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Deviknyte



Joined: 17 Jun 2009
Posts: 1362
Location: Allen Park, MI

PostPosted: Wed Jan 25, 2012 7:39 pm    Post subject: Reply with quote

So the types of bonuses are as follows?:

Ally
Talent
Spell
Item
Might
Prowess
Quickness
Vigor
Insight
Charisma
Logic
Resolve

With Sub categories of:
Static and Dice

Or is it as follows?:
Ally, Talent, Spell, Item

With sub categories of:
Static
Dice
Might Passive
Might Dice
Prowess Passive
Prowess Dice
Quickness Passive
Quickness Dice
Vigor Passive
Vigor Dice
Charisma Passive
Charisma Dice
Insight Passive
Insight Dice
Logic Passive
Logic Dice
Resolve Passive
Resolve Dice
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Deviknyte



Joined: 17 Jun 2009
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Location: Allen Park, MI

PostPosted: Wed Jan 25, 2012 8:06 pm    Post subject: Reply with quote

And which ever answer it is need to be changed in the errata.

Edit: Actually I don't think it matters which it is. But still needs to be addressed in the errata.

Also you might want to put in that bonuses from Maneuvers always stack.
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hustonj



Joined: 30 Jun 2010
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PostPosted: Wed Jan 25, 2012 10:03 pm    Post subject: Reply with quote

Then you need to completely re-work how you DESCRIBE the stacking rules, because the way they have been described since you tried to formalize them has prevented two Talents which both provide static bonuses to damage from stacking.

I can't even pretend to try to help, because I no longer have any confidence that I understand the intended limits.

I try to keep your intent in mind when I apply the rule set you have given us, but when you claim intent that directly contradicts your own written rules, I can't deconflict them. In such cases I choose to default to what you've written and distributed, because that's what the average player has a chance to expect as being correct.
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StatMonkey
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Joined: 31 May 2007
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PostPosted: Wed Jan 25, 2012 10:27 pm    Post subject: Reply with quote

hustonj wrote:
Then you need to completely re-work how you DESCRIBE the stacking rules, because the way they have been described since you tried to formalize them has prevented two Talents which both provide static bonuses to damage from stacking.


Huston ease up... you have been doing a wonderful job and have a stone grasp of the rules.

static bonus are flat unchanging bonus (+4 for example)

while passive attribute bonus are a veritable, if I had a talent that grants me +2 to my passive vigor for example it would boost the power of a talent like Die Hard.

Thus they are two different kinds of bonuses.

even in my FAQ example I mention that you can not gain two die bumps to might from spells, but if one spell grants you a due bump to Might and another to Quickness they both work.

Quote:

This:

Sources:
Ally, Talent, Spell, Item

With sub categories of:
Static
Dice
Might Passive
Might Dice
Prowess Passive
Prowess Dice
Quickness Passive
Quickness Dice
Vigor Passive
Vigor Dice
Charisma Passive
Charisma Dice
Insight Passive
Insight Dice
Logic Passive
Logic Dice
Resolve Passive
Resolve Dice

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Pedro C Barrenechea
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Deviknyte



Joined: 17 Jun 2009
Posts: 1362
Location: Allen Park, MI

PostPosted: Wed Jan 25, 2012 10:30 pm    Post subject: Reply with quote

At Pedro: Is the example quoted from me how stacking works than? And of course my example is to be applied to one thing.
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hustonj



Joined: 30 Jun 2010
Posts: 1079

PostPosted: Wed Jan 25, 2012 10:42 pm    Post subject: Reply with quote

StatMonkey wrote:
hustonj wrote:
Then you need to completely re-work how you DESCRIBE the stacking rules, because the way they have been described since you tried to formalize them has prevented two Talents which both provide static bonuses to damage from stacking.


Huston ease up... you have been doing a wonderful job and have a stone grasp of the rules.


Thank you, but, you understand why I react strongly to off-hand comments that contradict how I understand things work, then, right?

Quote:
static bonus are flat unchanging bonus (+4 for example)

while passive attribute bonus are a veritable, if I had a talent that grants me +2 to my passive vigor for example it would boost the power of a talent like Die Hard.


Bonuses based on your Passive Attributes aren't variable. Your Passive Attributes ARE static. Or have you added another category, now? Previously we had static bonuses, dice, and die bumps. A Passive Attribute bonus is certainly not a bonus die nor is it a die bump.

The rules as I understood them allowed a bonus to your Passive Value to improve uses of that value, even if they are form the same source. Why? Because they do not both modify the same thing.

Quote:
even in my FAQ example I mention that you can not gain two die bumps to might from spells, but if one spell grants you a due bump to Might and another to Quickness they both work.


Yep, and the point where I cried foul in the tactics of this module you have two different Passive Attribute bonuses both being applied as static bonuses directly to the same die roll total. There's a big difference between applying a bonus to the Attribute, and then applying that improved value to the die roll and applying two potentially identical bonuses to the same roll.

If Talent: Passive Quickness and Talent: Passive Insight count as different sources, the FAQ indicates otherwise. It directly tells us to stop checking at the word Talent (allowing for the potential that a Talent could well be an Ally source instead, such as Distract Opponent).
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Deviknyte



Joined: 17 Jun 2009
Posts: 1362
Location: Allen Park, MI

PostPosted: Wed Jan 25, 2012 10:50 pm    Post subject: Reply with quote

StatMonkey wrote:

Huston ease up... you have been doing a wonderful job and have a stone grasp of the rules.

static bonus are flat unchanging bonus (+4 for example)

while passive attribute bonus are a veritable, if I had a talent that grants me +2 to my passive vigor for example it would boost the power of a talent like Die Hard.

Thus they are two different kinds of bonuses.

even in my FAQ example I mention that you can not gain two die bumps to might from spells, but if one spell grants you a due bump to Might and another to Quickness they both work.
I've got to agree with hustonj. It totally needs a redescription in the next errata. We all took static bonus to be non-die bonus. Like we would all have assumed that an x time tier bonus was a "static" bonus because it wasn't a die. How does a tier bonus come into play.

And you've been doing a lot of confusing me as of late. Like how did you get on the topic of die bumps above? And how you started talking about spinning strikes like you had already errataed it in that other thread.
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"The Elorii shall rise again!"
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Deviknyte



Joined: 17 Jun 2009
Posts: 1362
Location: Allen Park, MI

PostPosted: Wed Jan 25, 2012 10:53 pm    Post subject: Reply with quote

At hustonj: Distract Opponent is an ally source. An ally is granting you a bonus to hit. Just like leadership, inspirational presence, and inspirational performance. They come from a talent but you are granting that bonus to an ally.
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-Devin Redd, Detroit Harvester
"The Elorii shall rise again!"
Current- Vaerdos kyr'Taliis, Ardakene Elorii Chanter of the Rebirth and the Bright People
Retired- Elysian, Ardakene Elorii Hierophant of Belisarda
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