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Kumo
Joined: 07 Jul 2011 Posts: 6
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Posted: Wed May 16, 2012 11:20 am Post subject: A few questions... |
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I've got some problems (pointed by my players) with WH mechanics:
1) Fast Draw talent was clarified in errata, but what about Lightning Draw? It's said that it negates penalty from draw and attack, but no such penalty is mentioned later - drawing a weapon is just a free action. Is there some negative modifier for drawing and attacking, or is this talent just useless?
2) Is it possible to use Balanced Strikes talent from Fe en Acero fighting tradition when wielding two daggers? There is said that if both weapons are small, then each attack would suffer a -1 penalty, but there is no combination of two small weapons in choice of weapons for this tradition.
3) Why firearms are so weak? Musket's DM is +3, pistol's only +2, while all archery weapons - even a common bow - have DM +4! I understand that bows' complexity is higher, but firearms are slower and MUCH more expensive. |
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CBlome
Joined: 03 May 2012 Posts: 108
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Posted: Wed May 16, 2012 12:20 pm Post subject: |
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1 & 2) There have been a lot of places where the rules simply aren't very clear or downright muddled. The fighting traditions are meant to only be used with the weapons (or combos) listed. Not sure on question 1 without a book in front of me.
3) We're talking VERY early firearms here. I believe the designers had the option to make them weaker or nearly impossible to use. Technically the difficulty of actually hitting someone at this stage of design would give them a complexity of probably closer to 10. It's a compromise. Sometimes reality does not transfer to game mechanics very well. |
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Kumo
Joined: 07 Jul 2011 Posts: 6
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Posted: Wed May 16, 2012 1:40 pm Post subject: |
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| Quote: | | 3) We're talking VERY early firearms here. I believe the designers had the option to make them weaker or nearly impossible to use. Technically the difficulty of actually hitting someone at this stage of design would give them a complexity of probably closer to 10. It's a compromise. Sometimes reality does not transfer to game mechanics very well. |
Well, early firearms were not especially accurate. But muskets were still effective to about 100m, and from what I know, they were also... easier to handle than bows: you needed at last a few years to train new archer, but only a couple of months to train a musketeer. Besides, even earlier arquebus was able to penetrate a heavy armor at a short distance and most often inflict a serious or deadly wound. There was a serious reason to give up bows and armor.
And why a PC should spend 8 pounds for a pistol, when crossbow with the same complexity and reloading time is more effective, has 2x longer range, costs only 1 pound and ammunition is 4x cheaper? |
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Hideyori

Joined: 24 Dec 2007 Posts: 61
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Posted: Wed May 16, 2012 8:16 pm Post subject: |
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Just my two cents but sometimes it is all about what the character would use, story/roleplaying wise, and not what is the best in game mechanical combination out there. _________________ AKA Terry Doner
Chicago Harvester
AKA: Ambarato Imwye
AKA: Logen the Red
AKA: Scaro Tiberius val'Assante
AKA: Sir Gunther von Faerdlau |
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Kumo
Joined: 07 Jul 2011 Posts: 6
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Posted: Thu May 17, 2012 8:46 am Post subject: |
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| Hideyori wrote: | | Just my two cents but sometimes it is all about what the character would use, story/roleplaying wise, and not what is the best in game mechanical combination out there. |
That's totally true, but some players just don't like such obvious things. Especially when they have interest in history. None of us need a reality simulation, of course, but it feels a bit silly when one of most obvious weapons for many PCs is nearly useless...
EDIT:
I just found one more thing: double barrel weapons (both musket and pistol) description says you can fire both barrels in the same Action, increasing the DM to +7, but the Complexity worsens to –2. Does it mean that 2 is added to the weapon's complexity (i.e. shooter gains -2 modifer to roll)? |
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Concrete
Joined: 29 Apr 2008 Posts: 12
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Posted: Thu May 17, 2012 12:52 pm Post subject: Re: A few questions... |
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| Kumo wrote: | I've got some problems (pointed by my players) with WH mechanics:
1) Fast Draw talent was clarified in errata, but what about Lightning Draw? It's said that it negates penalty from draw and attack, but no such penalty is mentioned later - drawing a weapon is just a free action. Is there some negative modifier for drawing and attacking, or is this talent just useless?
[snip]
3) Why firearms are so weak? Musket's DM is +3, pistol's only +2, while all archery weapons - even a common bow - have DM +4! I understand that bows' complexity is higher, but firearms are slower and MUCH more expensive. |
I was just wondering the same thing. Also, I can't find an explanation on how free actions relate to full actions. For example, how many free actions does a PC get in addition to the standard full action per round. Is there a limitation, can a PC swap one full action for two free actions (a 3 yard cautious move + dropping to the ground)?
As for the Damage modifiers and complexities, I'll probably adjust those for my game and will most likely impose a penalty of -2 when drawing and firing a weapon / drawing and attacking with a weapon in the same round. |
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