| View previous topic :: View next topic |
| Author |
Message |
Harliquinn

Joined: 09 Aug 2010 Posts: 1520
|
Posted: Fri May 25, 2012 11:33 am Post subject: |
|
|
| StatMonkey wrote: | | Deviknyte wrote: | | Harliquinn wrote: |
Is the DPT of two-weapon fighters outpacing that of single heavy Mighty Swinging, Sweeping Striking fighters? I was unaware that TWF was in a situation that careful consideration of additional damage was a concern? I know Balanced Blades helped, but it still didn't appear to be anything more than 'competitive' with other fighting styles now.
John | I can see where Pedro is coming from with this (except the TWF). An exceptional d6 weapon (Kio Blade) would be speed 3 and get a ton of DPT with this and additional talents. |
Kio sword/Short sword combo with a stacking +2 damage would get out of hand, especially when you get exceptional weapons...
Also think about how it will act with even a exceptional side sword. |
Well wouldn't a combo require Weapon Mastery III in both weapons to enjoy a +2 to each? That's 6 talents and seems a fair tradeoff. I haven't crunched numbers, but I am always leary of rules restrictions around fringe cases (such as Kio sword/short sword combo). If those weapons are so desireable and possibly broken, then it would seem to indicate a change required to those weapons, not everything else. Again, I'll leave the rules to the number crunchers but the reasons given above seem a shaky foundation for sweeping rules clarifications.
With all respect,
John _________________ - Harliquinn, John Bellando
Ohio Harvester
Kelb'Bakari, Dark-kin Altherian Corsair, Gentleman Archaeologist
-"Judge a wine by its label and you will miss out on the best vintages." |
|
| Back to top |
|
 |
Deviknyte

Joined: 17 Jun 2009 Posts: 1362 Location: Allen Park, MI
|
Posted: Fri May 25, 2012 1:15 pm Post subject: |
|
|
Why would you weild 2 DIFFERENT light weapons?
And even without TWF (which is prob better option) lower speed weapons have better dpt.
Last edited by Deviknyte on Fri May 25, 2012 10:26 pm; edited 2 times in total |
|
| Back to top |
|
 |
Harliquinn

Joined: 09 Aug 2010 Posts: 1520
|
Posted: Fri May 25, 2012 1:43 pm Post subject: |
|
|
| Deviknyte wrote: | | Why would you weild 2 DIFFERENT weapons? |
Because not everyone fits into a nice little mold? I wield a strange combination of weapons: Steel Whip and a Flintlock Pistol.
John _________________ - Harliquinn, John Bellando
Ohio Harvester
Kelb'Bakari, Dark-kin Altherian Corsair, Gentleman Archaeologist
-"Judge a wine by its label and you will miss out on the best vintages." |
|
| Back to top |
|
 |
Pirate Dragon

Joined: 06 Apr 2012 Posts: 52 Location: Knoxville TN
|
Posted: Fri May 25, 2012 1:47 pm Post subject: |
|
|
| Quote: | | Why would you weild 2 DIFFERENT weapons? |
Adaptability, different weapon tricks etc.. Gotta have the right tool in hand when the oportunity presents it's self  _________________ Matt Elmore (Elmo) - Knoxville Tn
Ss'ethoct the "Land Shark" Fire Dragon Templar
Black Talon Elite Action Strike Team - B.E.A.S.T.
Retired: Ss'ense High Ranger of the Sulfur Marsh
Last edited by Pirate Dragon on Fri May 25, 2012 3:26 pm; edited 1 time in total |
|
| Back to top |
|
 |
StatMonkey Moderator

Joined: 31 May 2007 Posts: 1282
|
Posted: Fri May 25, 2012 2:24 pm Post subject: |
|
|
| Pirate Dragon wrote: | | Quote: | | Why would you weild 2 DIFFERENT weapons? |
Adaptability, different weapon tricks etc.. Gotta have the right tool in hand when the importunity presents it's self  |
Yep!
For example one of my characters is a knight who fights broadsword & shield but also has been known to fight with broadsword/handaxe as well as broadsword/footman's mace....
The weapon tricks combinatrions makes them worth it _________________ Pedro C Barrenechea
Paradigm Concepts, Miami
And all you need to know about Arcanis
New player: "You know, I'm not really sure we *should* win. I'm not sure we made the right choice."
Veteran player: "Welcome to Arcanis!" |
|
| Back to top |
|
 |
Nierite

Joined: 20 Jan 2010 Posts: 1725 Location: Edmonton, Canada
|
Posted: Fri May 25, 2012 4:03 pm Post subject: |
|
|
Expecting Rain dual wields a Tralian Hammer and War Axe for maximum damage with only needing to plug Melee: Unbalanced. _________________ Cody Bergman
aka = Haakon Marcus val'Virdan, Priest of Nier (Divine 1.
aka = Dyabe val'Abebi, Templar of Althares (Divine 1.4)
aka = Jorma Ostoman, Battlemage of the Coryani Empire (Arcane 1.2) |
|
| Back to top |
|
 |
Harliquinn

Joined: 09 Aug 2010 Posts: 1520
|
Posted: Fri May 25, 2012 4:49 pm Post subject: |
|
|
| Nierite wrote: | | Expecting Rain dual wields a Tralian Hammer and War Axe for maximum damage with only needing to plug Melee: Unbalanced. |
That's more of a key than using the same weapon is using the same weapon skill. The steel whip, flintlock, hand axe (boarding axe), and club (belaying pin) are all unbalanced
John _________________ - Harliquinn, John Bellando
Ohio Harvester
Kelb'Bakari, Dark-kin Altherian Corsair, Gentleman Archaeologist
-"Judge a wine by its label and you will miss out on the best vintages." |
|
| Back to top |
|
 |
Arcaniac
Joined: 09 May 2011 Posts: 22
|
Posted: Mon May 28, 2012 9:18 pm Post subject: |
|
|
| Can someone point me to where we were told that archetype talents don't require us to meet prereqs? |
|
| Back to top |
|
 |
Harliquinn

Joined: 09 Aug 2010 Posts: 1520
|
Posted: Mon May 28, 2012 9:58 pm Post subject: |
|
|
| Arcaniac wrote: | | Can someone point me to where we were told that archetype talents don't require us to meet prereqs? |
Page 170 Arcanis main book under Requirements section of Talents.
John _________________ - Harliquinn, John Bellando
Ohio Harvester
Kelb'Bakari, Dark-kin Altherian Corsair, Gentleman Archaeologist
-"Judge a wine by its label and you will miss out on the best vintages." |
|
| Back to top |
|
 |
Harliquinn

Joined: 09 Aug 2010 Posts: 1520
|
Posted: Tue Jun 26, 2012 11:37 pm Post subject: Fortitude Defense and Encumbrance |
|
|
Encumbrance Threshold is based on Fortitude Defense. However, is it the character's total Fortitude Defense or just the base (MI + VI)?
Possibilities: Threshold equals
1) Might and Vigor Base only
2) Might, Vigor, Racial bonus
3) Might, Vigor, Racial, (Combination of spells, talents, items)
Thanks,
John _________________ - Harliquinn, John Bellando
Ohio Harvester
Kelb'Bakari, Dark-kin Altherian Corsair, Gentleman Archaeologist
-"Judge a wine by its label and you will miss out on the best vintages." |
|
| Back to top |
|
 |
hustonj
Joined: 30 Jun 2010 Posts: 1079
|
Posted: Wed Jun 27, 2012 10:50 am Post subject: Re: Fortitude Defense and Encumbrance |
|
|
| Harliquinn wrote: | Encumbrance Threshold is based on Fortitude Defense. However, is it the character's total Fortitude Defense or just the base (MI + VI)?
Possibilities: Threshold equals
1) Might and Vigor Base only
2) Might, Vigor, Racial bonus
3) Might, Vigor, Racial, (Combination of spells, talents, items)
Thanks,
John |
There's no exception given in the rules to eliminate the bonuses to Fortitude from character advancement, or even from racial bonuses during character creation. I think you're trying to make things more complicated than they need to be, let alone than we have cause to expect them to be. _________________ Valeriano Innocenzo Camillo de Larissa la Galletti
San Antonio, Tx-based Harvester
Jeff Huston
huston.harvester@cox.net |
|
| Back to top |
|
 |
Harliquinn

Joined: 09 Aug 2010 Posts: 1520
|
Posted: Wed Jun 27, 2012 11:35 am Post subject: |
|
|
Jeff
I'm not trying to make it complicated, I'm trying to understand the intent of the rules. I never mentioned Advancements and I would assume that an Advancement to Fortitude Defense directly or an Advancement to an Attribute that raises Fortitude would naturally raise your Encumbrance Threshold. However, I am more curious about conditional modifiers to Fortitude that come from external sources: Talents, Spells, and Items.
There is precedent already for the question as Stamina is computed on the base values of each Defense (with racial bonuses and advancements) but is not modified by runes, talents, or spells. I want to make sure calculations in my new character sheet are accurate.
John _________________ - Harliquinn, John Bellando
Ohio Harvester
Kelb'Bakari, Dark-kin Altherian Corsair, Gentleman Archaeologist
-"Judge a wine by its label and you will miss out on the best vintages." |
|
| Back to top |
|
 |
niliin
Joined: 11 Jun 2007 Posts: 68 Location: Phoenix. AZ
|
Posted: Wed Jun 27, 2012 4:42 pm Post subject: |
|
|
| My opinion, conditional is a negative. Racial, yes. |
|
| Back to top |
|
 |
lbxzero
Joined: 01 Jul 2012 Posts: 189
|
Posted: Thu Jul 05, 2012 1:57 pm Post subject: |
|
|
Since the FAQ says that Two-Weapon Fighting is 2 actions, I believe some clarification is needed for it in regards to combining it, or Spinning Strikes, with another combat maneuver, like Guarded Charge.
Trying to give a decent example, combine Guarded Charge with Spinning Strikes. Am I correct in that the final result is (or suppose to be)...
First Action: Move up to twice your Pace and attack the target with your main hand weapon with -2 to action roll (-3 if one weapon is not light) and +2 damage, reducing your Avoidance by 4. Move your clock by 1 tick.
Second Action: You can take a 5' incidental movement for free. Attack with off-hand weapon with -2 to action roll (-3 if one weapon is not light) and add Passive Quickness Value + 1 to damage. Move clock by slowest weapon speed +3, recovery of 2. Avoidance remains reduced by 4 until next action.
Since the Talent "Two-Weapon Fighting" applies no recovery, can I use Two-Weapon Fighting even if under the effects of recovery? Also, can I apply a combat maneuver to the off-hand attack instead of the main hand? I highly doubt it is intended to be able to apply a combat maneuver to both attacks, like Mighty Swing to main hand and off-hand. If it is possible, then how is the speed and recovery applied. |
|
| Back to top |
|
 |
hustonj
Joined: 30 Jun 2010 Posts: 1079
|
Posted: Thu Jul 05, 2012 5:04 pm Post subject: |
|
|
I did NOT check your math for the combined maneuver Speed/Recovery for Guarded Charge & Spinning Strikes.
The way you described the combination working is in keeping with how Pedro has been trying to get us to handle the Two-Weapon Fighting options.
My personal favorite combination to date is still Unbalancing Attack & Spinning Strikes. Big penalties on that first swing, but if it hits, the next tick you are really swinging for the fences . . ..
Yes, you can use ANY combat Technique/Maneuver/option that does not IMPOSE Recovery while under Recovery.
Based on how Pedro has been discussing the Two-Weapon options up to this point, I do not believe you can combine anything with the second attack, but only with the first attack. Consider this a blessing, as the bed guys cna use these tricks, too, and things could get very, very ugly if we started combining things with the second attack, too (or instead). _________________ Valeriano Innocenzo Camillo de Larissa la Galletti
San Antonio, Tx-based Harvester
Jeff Huston
huston.harvester@cox.net |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|