| View previous topic :: View next topic |
| Author |
Message |
Hat
Joined: 11 Jun 2007 Posts: 451
|
Posted: Wed Jun 30, 2010 3:58 pm Post subject: Skills for breaking ties in initiative |
|
|
Greetings,
On p. 134 under initiative it states that if the Quickness scores are equal compare the fighting skills with fighting italicized. Am I correct in believing that it would compare the weapon or casting skill of the player's choice? Are there any other skills that would be used to break ties?
If players can simply pick who goes when and tie breakers with NPCs are handled another way, then this question is largely irrelevant. In which case a note should be added that indicates players can pick their own order.
With a sweep of his hat,
Paul |
|
| Back to top |
|
 |
Hat
Joined: 11 Jun 2007 Posts: 451
|
Posted: Wed Jun 30, 2010 4:47 pm Post subject: |
|
|
--- In LA_talk@yahoogroups.com, "Eric Wiener" <ericwiener@...> wrote:
> The relevant skill - Fighting is an artifact of a previous spell name |
|
| Back to top |
|
 |
Milandir Site Admin
Joined: 03 Jul 2007 Posts: 551
|
Posted: Wed Jun 30, 2010 4:51 pm Post subject: |
|
|
| Hat wrote: | --- In LA_talk@yahoogroups.com, "Eric Wiener" <ericwiener@...> wrote:
> The relevant skill - Fighting is an artifact of a previous spell name |
Sorry, I mean to say it was an artifact of a previous SKILL name . _________________ Eric Wiener
Paradigm Concepts, Inc. |
|
| Back to top |
|
 |
|