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Skills for breaking ties in initiative

 
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Hat



Joined: 11 Jun 2007
Posts: 451

PostPosted: Wed Jun 30, 2010 3:58 pm    Post subject: Skills for breaking ties in initiative Reply with quote

Greetings,

On p. 134 under initiative it states that if the Quickness scores are equal compare the fighting skills with fighting italicized. Am I correct in believing that it would compare the weapon or casting skill of the player's choice? Are there any other skills that would be used to break ties?

If players can simply pick who goes when and tie breakers with NPCs are handled another way, then this question is largely irrelevant. In which case a note should be added that indicates players can pick their own order.

With a sweep of his hat,

Paul
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Hat



Joined: 11 Jun 2007
Posts: 451

PostPosted: Wed Jun 30, 2010 4:47 pm    Post subject: Reply with quote

--- In LA_talk@yahoogroups.com, "Eric Wiener" <ericwiener@...> wrote:
> The relevant skill - Fighting is an artifact of a previous spell name
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Milandir
Site Admin


Joined: 03 Jul 2007
Posts: 551

PostPosted: Wed Jun 30, 2010 4:51 pm    Post subject: Reply with quote

Hat wrote:
--- In LA_talk@yahoogroups.com, "Eric Wiener" <ericwiener@...> wrote:
> The relevant skill - Fighting is an artifact of a previous spell name


Sorry, I mean to say it was an artifact of a previous SKILL name Smile.
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Eric Wiener
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