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Human Racial Supremacy

 
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Chris24601



Joined: 18 Jun 2010
Posts: 134

PostPosted: Fri Jul 09, 2010 2:32 am    Post subject: Human Racial Supremacy Reply with quote

Here's a little quiz...

I have a race that gets a +1 to Vigor, Persuasion as their racial skil, a +1 to the defense of their choice and with their racial talent choice can inflict a d4(Might) with their bare hands. Which race is it?

I have another race that gets +1 to Logic, Artisan:Weaponsmith as their racial skill, and gets a +1 to their Fortitude defense and an extra skill talent. Which race is this?

I have a third race that gets +1 to Charisma, Artisan:Jewel Crafting as their racial skill, and a +1 to their Discipline defense and an extra Arcanum talent. Which race is this?

While you might be tempted to answer Dark-Kin, Solani, and Encali Dwarf... the correct answer to all of the above is HUMAN (the first with the Pugilist talent instead of "sharp claws" from Infernal Heritage).

A human can get all the same abilities as a Dark-Kin only without suffering the stigma of the Dark-kin. A human can get the exact same benefits as a Solani or Encali dwarf with no racial spellcasting restrictions thrown in on top.

Is restoring stamina once per day, a swim pace, a +1 bonus to the Wild Assault maneuver, or +5' pace any better than the talents a human could select from with their bonus talent?

Gnomes lose stamina for an extra wound, but get no defense bonus. And are GNOMES.

Val have a limited racial skill selection and don't get a racial attribute or defense bump in exchance for a bloodline talent.

And humans are better at spellcasting than any other race... and better at combat than every race except the Marokene Elorii (able to start at 4 ranks in any Arcanum or Combat skill).

I never thought I'd be saying this... but, as written, humans are overpowered compared to the other races.

They get something from every category that most races get (attribute bonus, racial skill, defense bump, bonus talent or eqivalent) only unlike the other races whose selections are fixed and who often have social penalties to one degree or another... humans get to select what will benefit them most from each category, but pay nothing for being able to be so versitile.

I'm thinking that the other races could use some slight bump to make them competitive with humans. For example, attribute bonus increases are fairly marginal in terms of effect. So perhaps the other races could be made a bit more attractive with a second attribute bump (Gnomes getting +1 to both Vigor and Resolve for example), while humans retain the ability to get one attribute bump of their choice.
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Christopher D. Johnson
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Milandir
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Joined: 03 Jul 2007
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PostPosted: Fri Jul 09, 2010 3:14 am    Post subject: Reply with quote

You can certainly consider Humans too good, but they are restricted from several game elements.
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hustonj



Joined: 30 Jun 2010
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PostPosted: Fri Jul 09, 2010 4:24 am    Post subject: Reply with quote

There's also the issue that humans just aren't cool enough.

Munchkins may well certainly migrate to humans under this system instead of whichever race the preferred under D20 (base don what they were trying to do).

I'm playing a human because I prefer to start with a "normal" baseline for the world. Last time I eventually branched out to Dark-Kin (a bard, so it wasn't a munchkin choice) and Val, but the "normal" human was my touchstone.

My daughter will play a Val, again, because of the cool factor.

My wife will play an Elorii because she ALWAYS plays some variant of Elf.

The munchkins will always do whatever they think gives them the best advantage. The people who try to role-play their way into representing major aspects of the story will play whatever they think gives them the best story. And others will be like my wife, and play the closest thing they can find to what they ALWAYS play.

Nothing any game designer does can "fix" those three options, not without negatively impacting the fun factor of playing the game in the first place.
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KarmaInferno



Joined: 27 Jun 2007
Posts: 193
Location: New York

PostPosted: Fri Jul 09, 2010 12:57 pm    Post subject: Reply with quote

hustonj wrote:
There's also the issue that humans just aren't cool enough.


I'll echo this.

At Origins, despite the numerical advantage, there were damn few humans floating around CSE. There were a huge percentage of Val and Dark-kin, however, and it's due to the "cool" factor, not their bonuses.




-jason
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IanQuentin



Joined: 11 Jun 2007
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Location: Maryville (Knoxville), TN

PostPosted: Fri Jul 09, 2010 1:09 pm    Post subject: Reply with quote

Actually, IMO, Humans were the best race in the previous version of the campaign as well, with their bonus skill points and feat. Of course, not being able to learn psionics, the inability to take tainted feats (at least, not without special certed help), the lack of access to certain spells (say from Eldest Sons), and other access prevention did much to balance out the choice of being human.
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Chris24601



Joined: 18 Jun 2010
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PostPosted: Fri Jul 09, 2010 1:31 pm    Post subject: Reply with quote

Quote:
You can certainly consider Humans too good, but they are restricted from several game elements.


If you don't think there's a problem, that's fine. I'm just pointing out areas that may be potentially problematic in the mechanics.

I just thought there might be a bit of a problem when a human can get everything another race gets, only without having to pay for it with elements like the stigma against Dark-kin. Are humans actually intended to be the best at everything?

I'm also not certain those elements (ex. Psionics and Elder Magic) are signifcantly better than the elements that humans still have access to (ex. Theurgy and Eldritch) to really qualify as a balancing element.

I'm reminded of JFK's election platform. He was up against the VP of a popular president at a time when American was doing well. His platform boiled down to "I can do even better."

I think, overall, the ruleset is good, but I think with some tweeking it can be even better. That's why I look at these things and make the suggestions I do. I want this system to be the best it can possibly be.

Quote:
There's also the issue that humans just aren't cool enough.


I dunno, looking around the LARP at Origins I saw plenty of cool humans. Very Happy
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StatMonkey
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Joined: 31 May 2007
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PostPosted: Fri Jul 09, 2010 2:20 pm    Post subject: Reply with quote

Chris24601 wrote:

I dunno, looking around the LARP at Origins I saw plenty of cool humans. Very Happy


I was the coolest one in the room sir.. and I was a gnome..

you have to work hard to make a gnome cool..

very hard

Wink
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hustonj



Joined: 30 Jun 2010
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PostPosted: Fri Jul 09, 2010 7:59 pm    Post subject: Reply with quote

StatMonkey wrote:
Chris24601 wrote:

I dunno, looking around the LARP at Origins I saw plenty of cool humans. Very Happy


I was the coolest one in the room sir.. and I was a gnome..

you have to work hard to make a gnome cool..

very hard

Wink


Your knighted Gnome was NOT the coolest character in the room!

I felt a strong level of support for a certain Cafelan Duelist . . ..
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mjmistele



Joined: 10 Jan 2008
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PostPosted: Fri Jul 09, 2010 8:04 pm    Post subject: Reply with quote

hustonj wrote:
I felt a strong level of support for a certain Cafelan Duelist . . ..


If nothing else, the Duelist was far better dressed. Very Happy
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Milandir
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Joined: 03 Jul 2007
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PostPosted: Fri Jul 09, 2010 8:57 pm    Post subject: Reply with quote

Chris24601 wrote:
Quote:
You can certainly consider Humans too good, but they are restricted from several game elements.


I'm also not certain those elements (ex. Psionics and Elder Magic) are signifcantly better than the elements that humans still have access to (ex. Theurgy and Eldritch) to really qualify as a balancing element.Very Happy


Racial Talents, which are only going to expand in scope and variation as the game persists. Magical runes that require a certain type of race to operate. Race specific Traits that grant access to unique Talents and Spells.

This is not to say that humans will never get any racial Traits and Talents, but the distinction will expand, constantly.
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Deviknyte



Joined: 17 Jun 2009
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PostPosted: Sun Jul 11, 2010 5:53 pm    Post subject: Reply with quote

Sir Tirpin was the COOLEST person in the room thank you very much!
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