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StatMonkey Moderator

Joined: 31 May 2007 Posts: 1316
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Posted: Thu Jun 28, 2007 3:20 pm Post subject: LA BI at Origins.. Low level advice |
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Ok we have almost two tables of APL 7 going to Origins...
Here are some things that EVERY one of you need to pick up, all of you get the stuff on this list.. and I will explane why.
1)
From Magic of Arcanis
For non-spell casters: Belt / Bandolier, Potion
For Spellcasters: Bandolier, Spellcaster’s
For Scroll Users: Belt / Bandolier, Scroll
50gp each
Why: They let you pull your scroll or potion as a free action that provokes an attack of oppatunity, A character may only wear one belt and two bandoliers at any time. Potion/Scroll belts/Bandolier let you hold 5 potions/srolls. The Spellcastrs bandolier can hold up to four wands, four scrolls, and two potions. letting you get to them as a free action...
2)
You are limted to buy one per adventure, (just found out) but we have some before origins and three before the BI (as well as the LARP) so that gives us at least 5 to 6 rounds to get stuff.
Also I think at Markert Places you can pick up some more.
2 Alchemist’s Fire 20 gp - You know what this is for (see below)
2 Tanglefoot Bag 50 gp - Crowd Control, we need to get some
2 Combustible Sphere 90 gp - New trick for me (see below)
If you are a Val.. get blastpowder, even if you dont use your flintlock.. get 20 shots
3.
Here are some core rules items
2 Sacks (1sp each)
4.
Scrolls and Potions
This is realy for each character to pick for them selves, we all have a few wands of cure light wounds. but we need some scrolls, note you can buy scrolls with spells from Magic of Arcanis. We need the ability to control our targets, the ability to stop them and split them up. Remember united we stand devided we fall.. same for them.
Rob: Would you want to chime in on this?
~~~~~~~~~~~~
Altherian Surprise
get the sack and put this inside of it
10 shots of blastpowder
one flask of Alchemist’s Fire
one Combustible Sphere
Toss it for 10d4+2d6 points of damage one a target
Note: for the additional damage from the Alchemist’s Fire you need to make a touch attack against the target, why also a Combustible Sphere? stops a GM from saying the flask did not brake.
One more note, the damage from exploding shots caps at 10d4, so dont waste more shots on one Surprise _________________ Pedro C Barrenechea
Paradigm Concepts, Miami
And all you need to know about Arcanis
New player: "You know, I'm not really sure we *should* win. I'm not sure we made the right choice."
Veteran player: "Welcome to Arcanis!"
Last edited by StatMonkey on Mon Nov 05, 2007 8:49 pm; edited 2 times in total |
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Wrathan
Joined: 27 Oct 2007 Posts: 24
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Posted: Tue Oct 30, 2007 10:55 am Post subject: |
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damn that's hot!  |
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haughty_pistoleer

Joined: 25 Jun 2007 Posts: 9 Location: Coralville, IA
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Posted: Sun Nov 04, 2007 3:25 am Post subject: |
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We used Pedro's "Altherian Surprise" to beat two of our BI encounters. They may the difference between life and death, especially since we were lacking an arcane caster!
Bad guys go boom, boom. _________________ Dave Willis
Animator of Kameria val'Holryn,
The Gunslinger of New Althre' |
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StatMonkey Moderator

Joined: 31 May 2007 Posts: 1316
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Posted: Mon Nov 05, 2007 8:45 pm Post subject: |
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Glad to see my advice was put to good use.
But... seeing that I'm helping stat out some encounters for some adventures...
All's fair when the bad guys drop one.. or two... _________________ Pedro C Barrenechea
Paradigm Concepts, Miami
And all you need to know about Arcanis
New player: "You know, I'm not really sure we *should* win. I'm not sure we made the right choice."
Veteran player: "Welcome to Arcanis!" |
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haughty_pistoleer

Joined: 25 Jun 2007 Posts: 9 Location: Coralville, IA
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Posted: Tue Nov 06, 2007 5:44 am Post subject: |
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Nooooooooo.
Ok, so now I'm wondering how Damage Reduction rules would apply. Would DR/x apply to each die (since each of the d4 is a shot) of the Altherian Surprise? How would that be treated? _________________ Dave Willis
Animator of Kameria val'Holryn,
The Gunslinger of New Althre' |
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kultrshok
Joined: 11 Jun 2007 Posts: 76 Location: Phoenix
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Posted: Wed Nov 07, 2007 4:41 am Post subject: |
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0 level spell, create water. Shut's this combo down cold. Always have a wand of it in my wrist sheath.
And if they really want to push the issue, I'll just drop quench on them  _________________ Zoe Mora
Invisible King to Midake, Republic of Altheria
Player of:
Xavier, Loyal Son of Altheria |
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Vashti
Joined: 12 Jun 2007 Posts: 158
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Posted: Thu Nov 08, 2007 4:35 pm Post subject: |
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I'm a little confused. I don't have knowledge on blastpowder shot at my fingertips, but why are we assuming it explodes?
Flintlocks work by causing a small explosion that propels the shot from the pistol/rifle. If similar explosions caused shot to explode, then every shot fired would literally blow up in the users hand. And wouldn't shot have Hardness and hps, just like any other weapon?
And...if all this works...I'd definitely say that failing a saving throw with a '1' against ANY elemental effect spell would suck  |
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Wrathan
Joined: 27 Oct 2007 Posts: 24
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Posted: Thu Nov 08, 2007 6:01 pm Post subject: |
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| Flintlocks work by causing a small explosion that is focused through a barrell propelling the bullet forward. It is indeed a small explsion in your hands, that is contained and controlled by the flintlock. When it is exposed to the elements without a powder horn, and you are hit by, say a fireball (or any fire spell really) there is a percent chance (don't know exact %) that it causes the blast powder you are carrying to ignite and explode. simple way to avoid said booming is to buy a powder horn. |
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kultrshok
Joined: 11 Jun 2007 Posts: 76 Location: Phoenix
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Posted: Sun Nov 11, 2007 3:45 am Post subject: |
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There are a bunch of specific rules for blastpowder that's usually ignored from the LARC. Things like random igniting from fire/electrical effects, pistols being "unprotected", heavy rain, water, puddles, etc.
I have just stopped bringing it up unless someone else does. /apathy. _________________ Zoe Mora
Invisible King to Midake, Republic of Altheria
Player of:
Xavier, Loyal Son of Altheria |
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