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Fillable Character Sheet (Latest Version)
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Harliquinn



Joined: 09 Aug 2010
Posts: 1530

PostPosted: Wed Jun 01, 2011 1:46 pm    Post subject: Fillable Character Sheet (Latest Version) Reply with quote

Good morning,
Now that the updated Character Sheet was made available, I thought I'd pass along the fillable version that I created. It was originally for my own use, but it appears others have expressed an interest in it. It's stored at the moment on my Dropbox, but I'll see if it can get moved to something more Arcanis related (like the Yahoo site).

Download Links

Regular Version: Fillable Character Sheet (v 1.4)

Handwriting Font Version: Handwriting Sheet (v 1.4)

Updates
EDIT: 7/9 - Updated to v1.5
  • Converted to the new PCI provided sheet - Smaller size.


EDIT: 7/2 - Updated to v1.4
  • Updated with new PCI Provided character sheet (Legal text and URLs)
  • Added an "Export" and "Import" capability so that it will be easier to migrate to later versions.
  • Added a modifier textbox for Bulk.
  • Renamed a lot of fields for future ease of updating (Behind the scenes).
  • Put in default values for a lot of fields to help with the odd calculations that appear as text instead of numbers. I recommend using '0' as a value for things like Ranks on skills you want displayed or for coins you don't have any of.


EDIT: 6/28 - Updated to v1.3
  • Corrected Avoidance so that Base Avoidance takes into consideration the entered modifier.
  • Modified Armor Rating to be calculated with a new "AR modifier" field.
  • Modified Skills so that if an Attribute is selected, passive and total bonus will be calculated even with 0 ranks. Entering "0" is important for display formatting.


EDIT: 6/2- Updated to v1.2
  • Corrected "Weak Aura" label on Page 2.


EDIT: 6/1- Updated to v1.1
  • Updated to v1.1 to correct a problem with Passive Skill calculations.


Notes

A few things about the sheet:
1) Automation: It does automatic calculations of a few things (Attribute Die/Passives, Defenses, Stamina, Wounds, Encumbrance, Bulk, Skills). There are also various 'checkboxes' for Flaws and 'textboxes' for free form modifiers. The sheet obviously isn't close to a replacement for the rules, but hopefully it helps automate some of the underlying math. Most of these extra form fields will not show when printed so make sure to list your Flaws, etc. that would affect these rolls elsewhere for documentation.

2) Archetype / Background: This is entered on Page 2 and display only on Page 1 in the combined text field.

3) Adobe Reader: Anyone with Reader should be able to fill it out and save it. Let me know if you have any issues with this.

4) Stamina: Because some increases to Defenses add to Stamina (Racial) and some do not (Shields), the "Defenses Modifier" textboxes do not automatically add to Stamina. In order to increase your Stamina due to a modifier to a Defense which does increase it, you'll need to adjust the Stamina manually.

Please let me know if you find any bugs or errors in calculations or anything else that prevents the sheet from being used properly.

Also, if you have suggestions or recommendations, feel free to pass those along and I'll do my best to get them included.

Enjoy!
John[/list]
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- Harliquinn, John Bellando
Ohio Harvester

Kelb'Bakari, Dark-kin Altherian Corsair, Gentleman Archaeologist
-"Judge a wine by its label and you will miss out on the best vintages."


Last edited by Harliquinn on Sun Jul 10, 2011 2:21 am; edited 9 times in total
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Harliquinn



Joined: 09 Aug 2010
Posts: 1530

PostPosted: Wed Jun 01, 2011 2:20 pm    Post subject: Reply with quote

Also I forgot to mention, if anyone without the ability to modify the file yourself wants a custom 'font' version let me know. For instance, if you wanted the fonts for all the text in a handwriting style or Old English.

John
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- Harliquinn, John Bellando
Ohio Harvester

Kelb'Bakari, Dark-kin Altherian Corsair, Gentleman Archaeologist
-"Judge a wine by its label and you will miss out on the best vintages."
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Visskar



Joined: 25 Aug 2010
Posts: 20
Location: Dallas, TX

PostPosted: Wed Jun 01, 2011 3:33 pm    Post subject: Reply with quote

Looks pretty nice, but I noticed the Archtype / Background line doesn't appear to have been made fillable.
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Harliquinn



Joined: 09 Aug 2010
Posts: 1530

PostPosted: Wed Jun 01, 2011 3:50 pm    Post subject: Reply with quote

Thanks. Please read #2 above Smile You fill Archetype and Background in separately on page 2 of the sheet (where you get a long field) and they display on page 1, since they are a combined field on the first page.
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- Harliquinn, John Bellando
Ohio Harvester

Kelb'Bakari, Dark-kin Altherian Corsair, Gentleman Archaeologist
-"Judge a wine by its label and you will miss out on the best vintages."
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Visskar



Joined: 25 Aug 2010
Posts: 20
Location: Dallas, TX

PostPosted: Wed Jun 01, 2011 4:32 pm    Post subject: Reply with quote

Doh! Obviously I got as far as the link and didn't make it any further. Embarassed

Thanks for all the hard work. Looks great!
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Harliquinn



Joined: 09 Aug 2010
Posts: 1530

PostPosted: Wed Jun 01, 2011 4:33 pm    Post subject: Reply with quote

Glad to hear. Let me know if you discover any issues while using it.

John
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- Harliquinn, John Bellando
Ohio Harvester

Kelb'Bakari, Dark-kin Altherian Corsair, Gentleman Archaeologist
-"Judge a wine by its label and you will miss out on the best vintages."
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Encali



Joined: 09 May 2011
Posts: 112

PostPosted: Wed Jun 01, 2011 6:32 pm    Post subject: Reply with quote

I put in 2 ranks in the first skill and it gave me a passive value of 3,012 Smile
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Harliquinn



Joined: 09 Aug 2010
Posts: 1530

PostPosted: Wed Jun 01, 2011 8:19 pm    Post subject: Reply with quote

Did you choose an attribute? I thought I'd fix the calculation order as long as you choose an attribute before addin ranks. If you did that let me know the process and I'll try to replicate and fix it if there is still a problem.

John
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- Harliquinn, John Bellando
Ohio Harvester

Kelb'Bakari, Dark-kin Altherian Corsair, Gentleman Archaeologist
-"Judge a wine by its label and you will miss out on the best vintages."
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Hat



Joined: 11 Jun 2007
Posts: 451

PostPosted: Wed Jun 01, 2011 8:19 pm    Post subject: Reply with quote

Greetings,

Took a look at the character sheet. Nice! Just one problem - not enough lines for skills. My starting Tier 1 character has 18 trained skills with 2 more expected by Tier 3. Haven't thought beyond that much. I expect you may find even more with the Expert Archetypes (mine's Martial).

Any chance you could add some extra skill lines?

Thanks!

With a sweep of his hat,

Paul
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StatMonkey
Moderator


Joined: 31 May 2007
Posts: 1316

PostPosted: Wed Jun 01, 2011 8:22 pm    Post subject: Reply with quote

Hat wrote:
Greetings,

Took a look at the character sheet. Nice! Just one problem - not enough lines for skills. My starting Tier 1 character has 18 trained skills with 2 more expected by Tier 3. Haven't thought beyond that much. I expect you may find even more with the Expert Archetypes (mine's Martial).

Any chance you could add some extra skill lines?

Thanks!

With a sweep of his hat,

Paul



I added extra skill lines to the character sheet already

I plan on making an interactive one (layers) that will have a "More Skills!" option.... as well as spells/maneuver options as well...

but thats an After Origins project Razz
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Pedro C Barrenechea
Paradigm Concepts, Miami
And all you need to know about Arcanis
New player: "You know, I'm not really sure we *should* win. I'm not sure we made the right choice."
Veteran player: "Welcome to Arcanis!"
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Harliquinn



Joined: 09 Aug 2010
Posts: 1530

PostPosted: Wed Jun 01, 2011 8:26 pm    Post subject: Reply with quote

I've heard this before of people having that many skills. Are people just putting 1 rank into like 18 skills? Is there any value for stacking skill ranks during character generation other than for combat skills? Just curious as I thought that the conventional wisdom was to have several skills at 3+ ranks out of the gate so they would advance faster.

John
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- Harliquinn, John Bellando
Ohio Harvester

Kelb'Bakari, Dark-kin Altherian Corsair, Gentleman Archaeologist
-"Judge a wine by its label and you will miss out on the best vintages."
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Hat



Joined: 11 Jun 2007
Posts: 451

PostPosted: Wed Jun 01, 2011 8:53 pm    Post subject: Reply with quote

I think the answer is: it depends. For any of the skills that must be trained to be used at all (Arcanum, Linguistics, Perform, Tracking, etc.), then yes a single skill rank makes sense. In other cases at least 1 rank of a skill is required to qualify for a particular Talent or Path. There's also a wide variety of skills provided through race, region, archetype and background that don't allow for perfect overlap of skills.

For me, some of it is making sure there's a reflection of who the character is and having at least 1 rank reflects that.

With a sweep of his hat,

Paul
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Harliquinn



Joined: 09 Aug 2010
Posts: 1530

PostPosted: Wed Jun 01, 2011 9:21 pm    Post subject: Reply with quote

I guess for me the question arises that if 1 ranks is generally sufficient then what advantage does an Expert have? If a martial or caster archetype can get what they need with 1 rank and there's no benefit to multiple ranks, is the expert worthit or is it just better to go with one of the others.
I envisioned my character as a rogue/bard but it seems that I'm not any better skillwise than a martial or caster but I lack tricks, spells and lists of
Combat manuevers in the process.

John
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- Harliquinn, John Bellando
Ohio Harvester

Kelb'Bakari, Dark-kin Altherian Corsair, Gentleman Archaeologist
-"Judge a wine by its label and you will miss out on the best vintages."
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Nierite



Joined: 20 Jan 2010
Posts: 1740
Location: Edmonton, Canada

PostPosted: Wed Jun 01, 2011 9:34 pm    Post subject: Reply with quote

Expert is the most customizable character in the game. You get to choose 6 skills of your choice right off the bat to be trained skills, while the rest of us get a fairly set list. Also, if memory serves, Experts get more options for improving skills than the other archetypes have (could be wrong, don't have book handy).

My girlfriend is playing an expert, and she's also going for a Rogue-type, and by the time she hits Tier 1.5, she'll be at least as good at hitting things as my Battle-Cleric and be able to do several other neat tricks.
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Cody Bergman

aka = Haakon Marcus val'Virdan, Priest of Nier (Divine 1.Cool
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Harliquinn



Joined: 09 Aug 2010
Posts: 1530

PostPosted: Wed Jun 01, 2011 10:03 pm    Post subject: Reply with quote

See that's what I'm not so sure about. Granted the expert gives versatility, but I'm not it's to the extent that what you miss out on comes unto play. None of the skill uses or talents require X ranks in a skill, so the ability to choose any skill doesn't come into play if 1 rank is generally sufficient.

An expert gets any 6 skills that are not combat or arcanum. The other archetypes get 5 skills with some versatility such as combat skill, lore skill etc. The advancemen option is nice buy again you don't get more skills just a litle versatility. With skills from race, region, background, and Player choice, I don't k ow how valuable the experts selection really is.

Just pondering Smile

John
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- Harliquinn, John Bellando
Ohio Harvester

Kelb'Bakari, Dark-kin Altherian Corsair, Gentleman Archaeologist
-"Judge a wine by its label and you will miss out on the best vintages."
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