Origins, May 30 - June 1
Paradigm Concepts will be at Origins, you should be too. It is where summer gaming begins.
Paradigm Concepts will be at Origins, you should be too. It is where summer gaming begins.
DP 3-1 Whispers
by Clint Blome
"All that hate me whisper together against me: against me do they devise my hurt." - Psalm 41:7
Huntington has never truly known peace, but suddenly tensions have reached new heights. Can the Witch Hunters unravel a web of dreams before an innocent is lost to the Adversary?
DP 3-2 The First Steps
by Kenneth Walz & Heather Walz
"Yea, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy rod and thy staff they comfort me." - Psalm 23:4
A Witch Hunter is never more in danger than when during the first tentative steps upon the path of the Orders of Solomon.
This is an introductory module, emphasizing on learning the rules and the various factions of Witch Hunter: the Invisible World.
DP-3-3 Ebb Tide in Toulon
by Kenneth & Heather Walz
"Be ye angry, and sin not: let not the sun go down upon your wrath" - Ephesians 4:26
An English naval officer seeks aid for his crew, lost in the grasp of the forces of the Adversary. Can the heroes save the souls of others without losing their own?
Paradigm Concepts is pleased to announce the adventures for the launch of the new Chronicles of the Shattered Empires world-wide interactive roleplaying campaign. The inheritor to the successful Living Arcanis campaign, Chronicles of the Shattered Empires will provide thousands of hours of enjoyment to players of Arcanis: the World of Shattered Empires.
Arc 1:1 HP 1 Desperate Measures
by Henry Lopez
"Our hearts must be pure; our actions unblemished - only then may our noble purpose find the grace of the Gods" - Primus Sabinus val'Assante', spiritual head of the Milandic Church addressing the first Calling of the 6th Crusade of Light.
The 6th Crusade of Light has been Called by noble King Osric IV of Milandir as rumblings from the infernal hordes have the entirety of the Hinterlands in a panic. But before they may test their courage against fetid demons, the heroes must uncover a plot just as foul in the staging township of Rhidal and the adjacent Kragstal, if they have any hope in preserving the honor of Milandir and the purity of the Crusade itself!
Arc 1:1 HP 2 Desperate Times
by Henry Lopez
Dark rumors tell of the sacking of Jappa far to the east of the Hinterlands. If the Infernal army have indeed broken through the nascent new Wall built by the Tir Betoqi, then there may be little hope for a victorious Crusade or for the future of Humanity itself. In desperation, you and your fellow heroes are called upon to secure urgently needed allies for the coming battle. But generations of mistrust are hard to set aside, especially when accusations of treachery roar throughout Nier's Crucible itself!
Arc 1:1 SP1 Whispers of the Gods
by Eric Wiener
As the val'Tensen of Amaric struggle to crown a rightful king, a mysterious pattern of betrayal and slaughter plays out within the ranks of the young nation's warriors. Knights and soldiers, once brothers in arms, turn on their fellows in a seemingly senseless fashion. Will the heroes uncover the truth in time, or will they too fall into dissention and betrayal?
Arc 1:1 SP2 Dry Rain
by James Zwiers
The hamlet of Ashvan, troubled by the nearby Canceri border, is now suffering a punishing drought. The grain merchants are concerned, the val'Holryn are worried, and the Mother Church of Coryan's fanatics are gloating over the punishments of Saluwe.
Check out some press coverage of the 2010 GAMA Trade Show, Paradigm Concepts and Arcanis in particular are covered in this segment.
Come see our new Witch Hunter: the Invisible World release, "the Blessed and the Damned" along with the just released adventures "The Gates of Flame" and "Tide of Darkness" as well as our new Arcanis: the World of Shattered Empires release, "Lord of the Pack"
The Gathering features many great events from both Living Arcanis and Witch Hunter: Dark Providence campaigns including the climax of the Living Arcanis story arc!
The Origins Award Winning Codex Arcanis, and the Critically-Acclaimed Witch Hunter: the Invisible World are nominated for 2008 GenCon ENWorld RPG Awards. Paradigm Concepts has garnered a total of Six nominations for excellence in RPG design.
"Witch Hunter: the Invisible World" enjoys three of the most prestigious nominations including Best Rules, Best Game, and Product of the Year!
"Codex Arcanis", the guide to the long-running and highly-successful "Arcanis: the World of Shattered Empires" campaign setting, is nominated as the Best Supplement and also for the coveted Best D20/OGL Product!
A preview for "Codex Arcanis" can be found here
Head on over the ENnies Voting booth at www.ennieawards.com by clicking here!
Paradigm Concepts is pleased to announce our new releases for Origins 2008!
PCI 2402 "The Grand Tome of Adversaries"
"After that, in my vision at night I looked, and there before me was a fourth beast--terrifying and frightening and very powerful. It had large iron teeth; it crushed and devoured its victims and trampled underfoot whatever was left. It was different from all the former beasts, and it had ten horns." - Daniel 7:7
As the ancient Seal of Solomon has slowly faded over millennia, more denizens of the Invisible World slip once again into the world of man. Only the gifted ranks of Witch Hunters, amazing mortals that stand against the forces of the Adversary, are equipped to face terrors beyond human understanding.
This invaluable guide to the fearsome monsters of the Invisible World provides everything needed by the Grand Masters to challenge cadres of intrepid Witch Hunters with the foulest minions of the Adversary.
PCI 2403 "A Child's Game"
"Be sober, be vigilant; because your adversary the devil, as a roaring lion, walketh about seeking whom he may devour." - 1 Peter 5:8
A child, blessed by the Almighty with visions to aid the fight against the foul Adversary has been spiritually assaulted by vicious devils of all sorts. Taken to the famed Court of Whispers, birthplace of the accord, Witch Hunters from throughout Europe have attempted to aid her to no avail.
The characters are compelled to follow her visions across the ocean to the New World. Can they triumph against the forces of the Adversary before the veil between worlds is torn asunder and Devils walk the earth?
PCI 2404 "The Witch Hunter's Journal"
"What good is it for a man to gain the whole world, and yet lose or forfeit his very self?" - Luke 9:25
For those brave few chosen to defy the dreaded Adversary, there is no greater tool than knowledge. One who would hazard the life of the Witch Hunter must never forget who he is and from whence he came.
Therefore it is common for Witch Hunters to keep a journal, so that they might be forever reminded of the past, and so that those that would follow them in the great struggle might glean some advantage from their experience.
PCI 1011 "The Year of the Fall"
Pride goeth before the Fall
Illiir's children, guarded for millennia and favored above all others, have grown decadent upon the Alabaster Throne. Their empire, though still a mighty land, is in decline, and their Emperor would return it to its past glory. Advised by a foreign Queen, and guided by a divine being, the Emperor sets in motion a plot to place all of Onara under his dominion. All those that would threaten his domination must either fall or be brought to heel.
Thrust into this web of intrigue, the heroes must navigate a treacherous landscape of plot and counter-plot, and choose the side of right before all is lost. *
Paradigm Concepts is thrilled to announce that the Gathering, the home for Origins' finest role-playing game events, will feature more than six hundred games in five days. 2008 marks the third year that Paradigm Concepts has sponsored and administered the highly-successful event. More than twenty-five hundred seats were sold in 2007 and this year looks to be even larger.
In addition to the adventured submitted by other companies and campaigns, Paradigm Concepts is contributing sixteen adventures and three special events for Living Arcanis, Tales of the Caliphate Nights, and Witch Hunter: Dark Providence.
Paradigm Concepts will be headed to Indianapolis for GenCon Indy tomorrow morning! We will be in booth 2140, in the quiet area.
Releasing at GenCon Indy:
Witch Hunter: the Invisible World GM Screen and Adventure Pack
Spycraft: Combat Missions
Year of Ill Harvest: Living Arcanis Year One
Still new, and if you didn't go to Origins, new to you!
Codex Arcanis Hardcover Edition
Witch Hunter: the Invisible World RPG
GenCon Indy also features a large slate of Living Arcanis and Witch Hunter: Dark Providence events. Due to some issues on the convention's end, GenCon preregistration tickets were printed with the wrong event space information. Click the following link for an updated events list, I recommend that you print out and take this list along if you are playing any Living Arcanis or Witch Hunter events at GenCon Indy.
Paradigm Concepts' offices will be closed starting Wed. the 15th through Monday the 20th due to the convention. We will be back and ready for business on Tuesday the 21st. Any web store sales will ship at that time.
Our new products:
The benighted nation in the north of Onara, Canceri, is a nation of contrasts. Its urbane and cultured priesthood practices the most brutal rites of sacrifice and worship in modern Arcanis. Necropoli stand in perfect repair as the homes of the living decay in ruin. Brutal slavery is the law of the land, yet every soul: priest, noble or common holds the right to ultimate ascension. In all things, wickedness is the norm. Virtue is weakness, and paradise awaits those that embrace their baser nature.
"Theocracy of Canceri" is a 144 page sourcebook for Arcanis: the World of Shattered Empires.
Conspiracies, red meat for the masses, the tantalizing mysteries and puzzles built to comfort those afraid of the painful truth. The sanctuary of madmen, unwilling to admit the world is a dangerous place without direction. It is somehow less frightening to believe that a sinister cabal is orchestrating every terrible event than to admit that events are out of control, beyond the grasp of human management. Conspiracy Theories are comforting, they tell us that all was once well before the bad people came, and if the villains could be removed, all would be well again. Those that believe such things are part of a lunatic fringe, seeking impossible explanations for either inexplicable tragedy or the frighteningly simple truth that all is not well with the world. At least, that is what the powers that be want the cattle of the world to believe. Take care whilst reading this sourcebook, ignorance of the truth is a protection all its own.
"Conspiracies" is an 80 page sourcebook for Spycraft 2.0
The stories come from Arabia, Persia, India, even China. They tell not only of fearsome djinni and fantastical palaces, but also of profound spiritual insight and transformation. They reflect the enormous Islamic civilization during the ninth to thirteenth centuries, which stretched from Spain across North Africa to Cairo, across the Arabian peninsula, up to Damascus and Baghdad, further north to Samarkand, across what is now Afghanistan, down into India, and beyond. A traveler could wander across this vast region speaking Arabic, studying and praying in mosques, and trading with fellow Moslems. The stories are decadent, prejudiced, and fantastical, as well as redeeming, illuminating, and grounded. The stories are best known as the Thousand and One Arabian Nights. The Adventure Begins at Nightfall!
"Tales of the Caliphate Nights" is a 256-page campaign setting sourcebook for the True 20 System
The newest of the popular "cert shirts" for use while playing Living Arcanis will be available in limited numbers.
Living Arcanis Campaign Cards will be available at the Paradigm Concepts Booth. These are similar to the RPGA reward cards and are usable with any Living Arcanis character.
There is also a large slate of Living Arcanis events at the show!
LA-SP5-01 The Darkest Depths by Chris Sanders
In a world where morality is grey, the Bay of Seremas is painted pitch black. Onara has often been stained by those who had only the best of intentions; now, what truly lies within the sea's darkest depths? This is a STANDARD LIVING ARCANIS adventure for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure before playing LA-SP5-02.
8-10-2006 13:00 SOLD OUT
8-11-2006 08:00 Limited Space Remaining
8-11-2006 18:00 Limited Space Remaining
LA-SP5-02 Beyond the Threshold of Never by Chris Sanders
The Elorii in Seremas speak of living in harmony with humanity, yet they live beyond a great wall that divides the city in half. Now one man seeks to remove this illusion of integration, if the Seremasi will allow it. This is a STORY-FOCUSED LIVING ARCANIS adventure for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure after playing LA-SP5-01.
8-10-2006 18:00 Limted Space Remaining
8-11-2006 13:00 SOLD OUT
8-12-2006 08:00 Limited Space Remaining
LA-BI5-01 Divided We Fall by Chris Sanders and Matt Blank
The past year has pulled Onara in all directions, drawing battle lines across friendships. Now comes the time to unite against a common foe... if old wounds can be healed. This is a continuous-play two-round (eight-hour) COMBAT-FOCUSED Battle Interactive for the LIVING ARCANIS campaign. Supports characters of 1st through 16th level (APL 2-17).
8-12-2006 13:00 SOLD OUT