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| Disciplus Geometricus https://www.paradigmconcepts.com/forums/viewtopic.php?f=10&t=1309 |
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| Author: | Talen Drake [ Tue Jun 17, 2014 2:37 pm ] |
| Post subject: | Disciplus Geometricus |
Team Paradigm, I was at Origins this year, and it was good seeing y'all again. While I was there, I picked up a copy of FiM2 just to complete my collection, and not really expecting much as far as useful character options for the shared world campaign. To my surprise though we find 2 new paths that are really cool. I start to get really excited. As an Expert Templar of Sarish my character would absolutely be more interested in Runic magic after fighting the Tulipetans and such. I figure this is an excellent path for a Sarishan I start plotting out how to get 3 ranks in the skill I am missing, and then I notice it. 3 ranks in Arcanum: (Elder, Eldritch, or Primal). This is not the first time my hopes have been dashed for a valid Path of advancement, but it is kind of the straw that is breaking my back here. Is this an oversight of y'alls part, or are your really saying that Sarishans cannot ever Rune Cast or really master metaphysics? Matt aka Kaylith Dracul val'Sungha, Templar of Sarish |
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| Author: | Nierite [ Tue Jun 17, 2014 2:42 pm ] |
| Post subject: | Re: Disciplus Geometricus |
Two points: 1) Since Arcanum (Elder), Arcanum (Eldritch), and Arcanum (Primal) are NOT actually skills, I think this should read Arcanum (Thaumaturgy, Sorcery, Shamanism). As Arcanum (Sorcery) is the skill learned via Sorcerer-Priest of Sarish, this is almost certainly an oversight on their part. 2) Unless this has since changed, I do not believe that any form of Runic Magic scribed by PC's is allowed in the Living Campaign as it kind of screws up the economy. I know as of LAST Origins this was under major discussion but near as I can tell the Paths in FiM II are not playable. This made me sad as I had built my (at the time) secondary around becoming a Rune-Maker as well and it was for that reason I dropped him (much to Amanda's joy as she hated the character). |
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| Author: | SamhainIA [ Tue Jun 17, 2014 3:01 pm ] |
| Post subject: | Re: Disciplus Geometricus |
As it stands you may not take that path, or at least you may not gain the benefit of crafting runes. I'm not sure why you would want to take that path if you dont get to craft runes, but essentially no you cant take it. --Josh |
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| Author: | Talen Drake [ Tue Jun 17, 2014 3:10 pm ] |
| Post subject: | Re: Disciplus Geometricus |
The path fits the flavor of my character. I really don't care about benefits. If I did I would not be playing a val'Sungha with no access to rules. Also, since coming to the blessed lands Kaylith has a lot of reason to want to know more about runic magic, especially after Origins. As a point about playability though the path does not grant Inscribe Rune so I don't see why the path would be banned. Matt |
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| Author: | SamhainIA [ Tue Jun 17, 2014 3:14 pm ] |
| Post subject: | Re: Disciplus Geometricus |
umm the path does grant inscribe rune at adept and master level .... ? |
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| Author: | wilcoxon [ Tue Jun 17, 2014 3:43 pm ] |
| Post subject: | Re: Disciplus Geometricus |
I had thought about playing a Dwarven Runesmith and had him built until I found out it was illegal for living campaign. I tend to dislike when official material is banned from living campaigns. If the material was balanced and fit the world then it should not need to be banned from the living campaign (and if it wasn't balanced or didn't fit the world, why was it written that way?). |
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| Author: | Nierite [ Tue Jun 17, 2014 3:46 pm ] |
| Post subject: | Re: Disciplus Geometricus |
Runesmithing is probably the most common method of making a Magic Item in the world of Arcanis (it doesn't even need you to be magical yourself!). That said, the reason it ISN'T allowed right now is that the Campaign hasn't managed to get a system of crafting that works which doesn't break the economy of the game. When they do that (which is, admittedly, fairly low on their priority list as far as I am aware), then they'll probably open up this Path as Legal. Till then, it remains illegal to craft runes (and other items), so while you could take the path you wouldn't really get many benefits for now. |
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| Author: | SamhainIA [ Tue Jun 17, 2014 3:54 pm ] |
| Post subject: | Re: Disciplus Geometricus |
@Steve just because its not allowed in the shared campaign, does not mean it isn't balanced it simply means that some things are not appropriate for shared campaigns. crafting items is one of them. |
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| Author: | wilcoxon [ Tue Jun 17, 2014 5:20 pm ] |
| Post subject: | Re: Disciplus Geometricus |
SamhainIA wrote: @Steve just because its not allowed in the shared campaign, does not mean it isn't balanced it simply means that some things are not appropriate for shared campaigns. crafting items is one of them. I disagree. There would definitely need to be some rules/limits to avoid abuse but there's no reason crafting wouldn't work in the shared campaign. Given the number of things in Arcanis related to crafting (long sections on Artisan skill, multiple talents, a few backgrounds, and multiple paths), it seems like something that should be included in the shared campaign. |
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| Author: | val Holryn [ Tue Jun 17, 2014 6:09 pm ] |
| Post subject: | Re: Disciplus Geometricus |
My own unofficial 2 cents: path should be allowed. Can't craft for anyone but yourself. Cost is still the same. Only benefit is you can craft a rune even if the mod wouldn't normally let you. Skills are reasonably nice and the flavor is strong ... I can see wanting to take it. |
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