About Witch Hunter

This page contains an archive of all entries posted to Paradigm Concepts News in the Witch Hunter category.

Spycraft is the previous category.

Many more can be found on the main index page or by looking through the archives.

Paradigm Concepts News : Witch Hunter Archives

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January 31, 2012

New Witch Hunter Dark Providence Adventures Available

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Dark Providence 3-02 - First Steps
by Kenneth and Heather Walz

Stepping into the life of a witch hunter, the first steps are full of unknown and the most deadly.This is an introductory module, with an emphasis on learning the game and some of the groups involved.

Dark Providence 3-03 - Ebb_Tide_in_Toulon
by Kenneth and Heather Walz

An English naval officer seeks aid for his crew, lost in the grasp of the forces of the Adversary. Can the heroes save the souls of others without losing their own?.

You can download these adventures on the Dark Providence Adventures page!

November 25, 2011

Aztec Empire Spotted in Stores!

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Gods of Blood and Shadow

"I shall call upon thee to arise when among the shields, I shall call upon thee to arise" - the Aztec Hymn of Atlaua.

In the almost 17 decades since Hernán Cortés' ill-fated expedition of conquest, the Aztec Empire has grown mighty. Fueled by blood magic and fanatical devotion to dark gods, the Mexica now threaten to drive the Spanish from the mainland. Not serving the Adversary, their gods represent another great wickedness apart from the age-old battles of the Old World, one that is perhaps even more dangerous, one not truly limited by Solomon's Seal.

Within these pages one will learn of the Aztecs in the words of Diego de Landa Calderón, Bishop of the Yucatán from his excellent "Relación de las cosas de Azteca", complete with illustrations, this work is perhaps the most useful reference about the Aztecs for Witch Hunters. Intrepid Witch Hunters will also find:

• Detailed setting material detailing the provinces of the Empire
• The various Witch Hunter orders found within Aztec lands
• Rules for blasphemous blood magic
• The deadly effective Aztec fighting styles
• Horrific relics of the dark gods of the Mexica

Head over to your FLES can get your copy today!

November 1, 2011

New Witch Hunter Dark Providence Adventure Available

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Dark Providence 3-01 - Whispers
by Clint Blome

The town of Huntington has never been quiet, but tensions have never been so high. Can the Hunters discover the source of a rash of nightmares before an innocent is lost?


You can download this adventure on the Dark Providence Adventures page!

October 8, 2011

Wicked Harvest Sale!

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For a limited time, Witch Hunter: the Invisible World products are on sale in our Online Store! Head on over and check them out, but we warned - this sale will not last!

August 18, 2011

Aztec Empire for Sale on Our Online Store!

Aztec.jpg


Gods of Blood and Shadow

"I shall call upon thee to arise when among the shields, I shall call upon thee to arise" - the Aztec Hymn of Atlaua.

In the almost 17 decades since Hernán Cortés' ill-fated expedition of conquest, the Aztec Empire has grown mighty. Fueled by blood magic and fanatical devotion to dark gods, the Mexica now threaten to drive the Spanish from the mainland. Not serving the Adversary, their gods represent another great wickedness apart from the age-old battles of the Old World, one that is perhaps even more dangerous, one not truly limited by Solomon's Seal.

Within these pages one will learn of the Aztecs in the words of Diego de Landa Calderón, Bishop of the Yucatán from his excellent "Relación de las cosas de Azteca", complete with illustrations, this work is perhaps the most useful reference about the Aztecs for Witch Hunters. Intrepid Witch Hunters will also find:

• Detailed setting material detailing the provinces of the Empire
• The various Witch Hunter orders found within Aztec lands
• Rules for blasphemous blood magic
• The deadly effective Aztec fighting styles
• Horrific relics of the dark gods of the Mexica

June 4, 2011

Witch Hunter Dark Providence at Origins!

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To celebrate our release of Aztec Empire for Witch Hunter: the Invisible World, Paradigm Concepts is please to announce a Dark Providence trilogy of adventures dealing with the Mexica:

One Death - by Jefferey Whitthauer

Campeche has fallen. The Aztecs control Yucatán. Someone must bear light in the darkness. To set foot in Aztec territory, it is said, is certain death. No one ever said being a Witch Hunter was easy. Part 1 of the Empire of Blood Trilogy

Two Rain - by Jefferey Whitthauer

Welcome to Tenochtitlán, the center of the Aztec Empire. If you are caught, you will be killed. Escape will take cunning, and time. But during that time a greater threat than the Aztecs looms. Part 2 of the Empire of Blood Trilogy.

Three Flower - by Jefferey Whitthauer

The Flowery Death. The Aztec euphemism for sacrifice. That is the fate that awaits you. The Aztec gods hunger for your blood, little mortal. But far more than just your lives hang in the balance. Part 3 of the Empire of Blood Trilogy.

May 30, 2011

Aztec Empire - Coming at Origins 2011!

Aztec.jpg


Gods of Blood and Shadow

"I shall call upon thee to arise when among the shields, I shall call upon thee to arise" - the Aztec Hymn of Atlaua.

In the almost 17 decades since Hernán Cortés' ill-fated expedition of conquest, the Aztec Empire has grown mighty. Fueled by blood magic and fanatical devotion to dark gods, the Mexica now threaten to drive the Spanish from the mainland. Not serving the Adversary, their gods represent another great wickedness apart from the age-old battles of the Old World, one that is perhaps even more dangerous, one not truly limited by Solomon's Seal.

Within these pages one will learn of the Aztecs in the words of Diego de Landa Calderón, Bishop of the Yucatán from his excellent "Relación de las cosas de Azteca", complete with illustrations, this work is perhaps the most useful reference about the Aztecs for Witch Hunters. Intrepid Witch Hunters will also find:

• Detailed setting material detailing the provinces of the Empire
• The various Witch Hunter orders found within Aztec lands
• Rules for blasphemous blood magic
• The deadly effective Aztec fighting styles
• Horrific relics of the dark gods of the Mexica

January 22, 2011

Aztec Empire: Coming this Summer!

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"I shall call upon thee to arise when among the shields, I shall call upon thee to arise." - the Hymn of Atlaua.

November 17, 2010

Orders of Solomon now available in PDF!

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"...the enemies were struck with fear, by the presence of God, who seeth all things, and they were put to flight one from another, so that they were often thrown down by their own companions, and wounded with the strokes of their own swords." - Second Maccabees 2:22

Amongst the myriad orders of Witch Hunters, there are those notable for their proud histories, secretive initiations and mysterious techniques. Those orders of the Accord most active in the New World are detailed herein for the benefit of the champions that stalk the servants of the Adversary. This 128 page player's guide is indispensable to Witch Hunters of these orders.

Head over the the Paradigm Concepts Online Store to get your copy today!

April 27, 2010

Witch Hunter Dark Providence Events at Origins!

DP 3-1 Whispers
by Clint Blome

"All that hate me whisper together against me: against me do they devise my hurt." - Psalm 41:7

Huntington has never truly known peace, but suddenly tensions have reached new heights. Can the Witch Hunters unravel a web of dreams before an innocent is lost to the Adversary?



DP 3-2 The First Steps
by Kenneth Walz & Heather Walz

"Yea, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy rod and thy staff they comfort me." - Psalm 23:4
A Witch Hunter is never more in danger than when during the first tentative steps upon the path of the Orders of Solomon.
This is an introductory module, emphasizing on learning the rules and the various factions of Witch Hunter: the Invisible World.


DP-3-3 Ebb Tide in Toulon
by Kenneth & Heather Walz

"Be ye angry, and sin not: let not the sun go down upon your wrath" - Ephesians 4:26
An English naval officer seeks aid for his crew, lost in the grasp of the forces of the Adversary. Can the heroes save the souls of others without losing their own?

March 29, 2010

The Orders of Solomon, Coming Summer 2010

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"...the enemies were struck with fear, by the presence of God, who seeth all things, and they were put to flight one from another, so that they were often thrown down by their own companions, and wounded with the strokes of their own swords." - Second Maccabees 2:22

Amongst the myriad orders of Witch Hunters, there are those notable for their proud histories, secretive initiations and mysterious techniques. Those orders of the Accord most active in the New World are detailed herein for the benefit of the champions that stalk the servants of the Adversary.

This 128 page player's guide is indispensable to Witch Hunters of these orders. Available August 2010

March 9, 2010

Blessed and the Damned Now Available From Our Online Store!

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"You will tread upon the lion and the cobra; you will trample the great lion and the serpent." - Psalm 91:13

Unseen to most, the minions of the Adversary stalk the world, working deeds of great evil, rending the innocent and tempting the righteous to the service of the Adversary. Their tools are many, fear and violence, ignorance and greed. The land would be lost if it were not for the Orders of Solomon, the Witch Hunters.

Witch Hunters, the chosen champions of mankind, are all that stands between the innocent and the fell beasts of the Invisible World. Take up your weapons of war and steady your resolve; for you are that champion, and this is your arsenal.

Witch Hunter: the Invisible World is a role-playing game of swashbuckling adventure and horror set in a world much like our own 17th Century. Designed to accentuate the telling of a gripping story, Witch Hunter: the Invisible World uses an elegant and robust system that provides everything one needs to bring the Invisible World to life.

If they are clever Witch Hunters will find the tools they need to defeat the forces of the Adversary within the pages of this tome, including:

· Myriad backgrounds from which Witch Hunters are drawn
· New Talents with which to best the Adversary's foul minions
· Fight fire with fire using new sorcerous rites and traditions
· Master the blade with expanded and new fighting traditions
· Learn of the many native tribes of the New World and learn of the prophecy of the dooms of the Indian tribes
· Delve into the mysteries of the Invisible World with new relics

Available in both print and PDF!

November 30, 2009

Celebrate a Haunted Yuletide with Witch Hunter the Invisible World

The season is upon us, and even the Invisible World celebrates the Yuletide. In honor of the holidays, Paradigm Concepts is sharing Witch Hunter: the Invisible World at a reduced price. Until December 31, Witch Hunter products are 25% off.

November 24, 2009

Blessed and the Damned Second Printing is Here!

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"You will tread upon the lion and the cobra; you will trample the great lion and the serpent." - Psalm 91:13

Unseen to most, the minions of the Adversary stalk the world, working deeds of great evil, rending the innocent and tempting the righteous to the service of the Adversary. Their tools are many, fear and violence, ignorance and greed. The land would be lost if it were not for the Orders of Solomon, the Witch Hunters.

Witch Hunters, the chosen champions of mankind, are all that stands between the innocent and the fell beasts of the Invisible World. Take up your weapons of war and steady your resolve; for you are that champion, and this is your arsenal.

Witch Hunter: the Invisible World is a role-playing game of swashbuckling adventure and horror set in a world much like our own 17th Century. Designed to accentuate the telling of a gripping story, Witch Hunter: the Invisible World uses an elegant and robust system that provides everything one needs to bring the Invisible World to life.

If they are clever Witch Hunters will find the tools they need to defeat the forces of the Adversary within the pages of this tome, including:

· Myriad backgrounds from which Witch Hunters are drawn
· New Talents with which to best the Adversary's foul minions
· Fight fire with fire using new sorcerous rites and traditions
· Master the blade with expanded and new fighting traditions
· Learn of the many native tribes of the New World and learn of the prophecy of the dooms of the Indian tribes
· Delve into the mysteries of the Invisible World with new relics

Look for it at your FLGS starting next week!

October 27, 2009

Very Spooky Holloween Event in Knoxville

In early September, a hobby games store starting in downtown Knox and they want strong, steady play of Witch Hunter in the area. From Morgan Hardy the store's proprietor:

"Well, we've found the players - an I'll DM if necessary - and just in time for Halloween, we're going to make it happen. Character creation will start at 3 p.m. this Saturday (October 31) at my store, Organized Play, with the mod kicking off at 3:30. We're still figuring out what mod will be run, but I'll update when we get that worked out. "

Head down and have fun!

Organized Play
221 Cumberland Ave
Knoxville, TN 37902
865-521-0690
www.organizedplay.org

October 11, 2009

The Wicked Harvest is Upon Us!

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The veil between worlds draws thin on the Sanguine Moon, it is a time of wonder and celebration, and an opportunity for the forces of the Adversary to work their michief, it is the time of the Wicked Harvest.

The following locations will be hosting a series of special events for Witch Hunter: the Invisible World.

MACE 2009
November 6-8
High Point, NC
http://www.justusproductions.com/mace.php

MEPACON Fall 2009
November 13-15
Palmerton, PA
http://www.mepacon.com/

Dan's Con of the Vale
October 23rd - 25th
Milwaukee, WI
http://wiscons.roseocon.net/

Pentacon
November 6-8, 2009
Fort Wayne Indiana
http://www.pentacongames.com/

ShaunCon XXVII@ the KC Game Fair
November, 19-22 2009
Kansas City, MO
http://www.kcguild.com/Con/

September 2, 2009

Tide of Darkness Now Available on the PCI Online Store

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"Am I the sea, or the monster of the deep, that you put me under guard?" - Job 7:12
Unaccountable despair stalks the people of St. Pierre, an otherwise idyllic fishing port. A beast stalks the village, emerging from the sea to exact a terrible price, if it were not for the strength of a great Indian champion, the village would be lost to the Adversary. Now with the warrior grievously injured in the latest attack; who can stand between the simple fishermen and the Invisible World?

This adventure is perfectly suited to challenge a cadre of 4-6 seasoned Witch Hunters!

Head over to the PCI online store and get your copy today! Also available in PDF!

July 29, 2009

Gates of Flame, Now Available in PDF!

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"Before them fire devours, behind them a flame blazes. Before them the land is like the garden of Eden, behind them, a desert waste-- nothing escapes them." - Joel 2:2-4

During the reign of Solomon, the world was bedeviled with creatures that plagued mankind. Attacking from land and sky, these beasts dwelt in the shadows and hunted men like animals. One of these Nephilim, as they were known, was named Algar. He commanded a host of daemons and spirits that rampaged through the kingdom
of Israel and beyond. Many tried to stand against him, but all failed, paying the price for their failure as their souls were ripped from their bodies to roam the ether in torment until a wise magus imprisoned Algar within the Gates of Flame.
For 2000 years, the hidden servants of Algar have sought the fiend's release, and only the Witch Hunters stand in the way.

"The Gates of Flame" is an exciting adventure perfect to test the mettle of a cadre of hardened Witch Hunters.

Click on our Online Store link and get yours today!

July 24, 2009

Vote for the Grand Tome of Adversaries!

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The "Grand Tome of Adversaries," the monster book for Paradigm Concepts' landmark "Witch Hunter: the Invisible World" RPG has been nominated for the 2009 GenCon EN World RPG Awards as the Best Monster or Adversary product of the year!

Click here to vote!

June 8, 2009

Blessed and the Damned is at the Printers!

Blessed-Damned-Promo-Cover.jpg

"You will tread upon the lion and the cobra; you will trample the great lion and the serpent." - Psalm 91:13

Unseen to most, the minions of the Adversary stalk the world, working deeds of great evil, rending the innocent and tempting the righteous to the service of the Adversary. Their tools are many, fear and violence, ignorance and greed. The land would be lost if it were not for the Orders of Solomon, the Witch Hunters.

Witch Hunters, the chosen champions of mankind, are all that stands between the innocent and the fell beasts of the Invisible World. Take up your weapons of war and steady your resolve; for you are that champion, and this is your arsenal.

Witch Hunter: the Invisible World is a role-playing game of swashbuckling adventure and horror set in a world much like our own 17th Century. Designed to accentuate the telling of a gripping story, Witch Hunter: the Invisible World uses an elegant and robust system that provides everything one needs to bring the Invisible World to life.

If they are clever Witch Hunters will find the tools they need to defeat the forces of the Adversary within the pages of this tome, including:

· Myriad backgrounds from which Witch Hunters are drawn
· New Talents with which to best the Adversary's foul minions
· Fight fire with fire using new sorcerous rites and traditions
· Master the blade with expanded and new fighting traditions
· Learn of the many native tribes of the New World and learn of the prophecy of the dooms of the Indian tribes
· Delve into the mysteries of the Invisible World with new relics

Available at Origins 2009 and in stores later this summer!

April 28, 2009

Witch Hunter: Dark Providence at Origins!

Corruption
by P. Dennis Waltman

Along the Italian Alps a poison spreads; a pact once sworn has been broken. The pact must be avenged before the oaths can be restored.
"A righteous man falling down before the wicked is as a troubled fountain, and a corrupt spring" - Proverbs 25:26
This is a tier 1-2 adventure.

Redemption
by P. Dennis Waltman

War comes to the Valley, yet the oaths avenged must be restored. That which was stolen must be returned; that which is free must willingly return to captivity.
"And they of the people and kindreds and tongues and nations shall see their dead bodies three days and an half, and shall not suffer their dead bodies to be put in graves" - Revelation 11:9.
This is a tier 1-2 adventure.

Salvation
by P. Dennis Waltman

Death walks the land. The hand that set the stone to roll may be forever severed if the memory of the hunt is keen. Yet without the last tokens of faith, rites and sacrifices might never be the same.
"As he that bindeth a stone in a sling, so is he that giveth honor to a fool." - Proverbs 26:8;).
This is a tier 1-2 adventure.

April 24, 2009

Gates of Flame, Now in Stores!

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"Before them fire devours, behind them a flame blazes. Before them the land is like the garden of Eden, behind them, a desert waste-- nothing escapes them." - Joel 2:2-4

During the reign of Solomon, the world was bedeviled with creatures that plagued mankind. Attacking from land and sky, these beasts dwelt in the shadows and hunted men like animals. One of these Nephilim, as they were known, was named Algar. He commanded a host of daemons and spirits that rampaged through the kingdom
of Israel and beyond. Many tried to stand against him, but all failed, paying the price for their failure as their souls were ripped from their bodies to roam the ether in torment until a wise magus imprisoned Algar within the Gates of Flame.
For 2000 years, the hidden servants of Algar have sought the fiend's release, and only the Witch Hunters stand in the way.

"The Gates of Flame" is an exciting adventure perfect to test the mettle of a cadre of hardened Witch Hunters.

Head over to your FLGS and get your copy today!

March 6, 2009

Gates of Flame at the Printers!

PCI2405_Gates_of_Flame_Cover.jpg

"Before them fire devours, behind them a flame blazes. Before them the land is like the garden of Eden, behind them, a desert waste-- nothing escapes them." - Joel 2:2-4

During the reign of Solomon, the world was bedeviled with creatures that plagued mankind. Attacking from land and sky, these beasts dwelt in the shadows and hunted men like animals. One of these Nephilim, as they were known, was named Algar. He commanded a host of daemons and spirits that rampaged through the kingdom
of Israel and beyond. Many tried to stand against him, but all failed, paying the price for their failure as their souls were ripped from their bodies to roam the ether in torment until a wise magus imprisoned Algar within the Gates of Flame.
For 2000 years, the hidden servants of Algar have sought the fiend's release, and only the Witch Hunters stand in the way.

"The Gates of Flame" is an exciting adventure perfect to test the mettle of a cadre of hardened Witch Hunters.

December 10, 2008

A Child's Game, Now Available in PDF!

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"Be sober, be vigilant; because your adversary the devil, as a roaring lion,
walketh about seeking whom he may devour."

-1 Peter 5:8

A child, blessed by the Almighty with visions to aid the fight against the foul Adversary, has been spiritually assaulted by vicious devils of all sorts. Taken to the famed Court of Whispers, birthplace of the accord, Witch Hunters from throughout Europe have attempted to aid her to no avail. The characters are compelled to follow her visions across the ocean to the New World. Can they triumph against the forces of the Adversary before the veil between worlds is torn asunder and devils walk the earth?

This introductory adventure represents an ideal starting place for any Witch Hunter campaign.

Head on over to the PCI Online store to get your copy today!

September 30, 2008

Grand Tome of Adversaries PDF Now in the PCI Online Store!

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The PDF of the Grand Tome of Adversaries, your guide the horrors of the Invisible World is now available in our Online Store! Click here and get yours today!

September 22, 2008

Witch Hunter Character Journal Now Available in the PCI Online Store!

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"What good is it for a man to gain the whole world, and
yet lose or forfeit his very self?"
- Luke 9:25

For those brave few chosen to defy the dreaded Adversary, there is no greater tool than knowledge. One who would hazard the life of the Witch Hunter must never forget who he is and from whence he came.
Therefore it is common for Witch Hunters to keep a journal, so that they might be forever reminded of the past, and so that those that would follow them in the great struggle might glean some advantage from their experience.

September 21, 2008

A Child's Game now available!

PCI2403.jpg

"Be sober, be vigilant; because your adversary the devil, as a roaring lion,
walketh about seeking whom he may devour."

-1 Peter 5:8

A child, blessed by the Almighty with visions to aid the fight against the foul Adversary, has been spiritually assaulted by vicious devils of all sorts. Taken to the famed Court of Whispers, birthplace of the accord, Witch Hunters from throughout Europe have attempted to aid her to no avail. The characters are compelled to follow her visions across the ocean to the New World. Can they triumph against the forces of the Adversary before the veil between worlds is torn asunder and devils walk the earth?

This introductory adventure represents an ideal starting place for any Witch Hunter campaign.

August 29, 2008

The Grand Tome of Adversaries Now Available in Our Online Store!

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The Grand Tome of Adversaries, your guide the horrors of the Invisible World is now available in our Online Store! Click here and get yours today!

July 21, 2008

The Gates of Flame Coming Soon!

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"Before them fire devours, behind them a flame blazes. Before them the land is like the garden of Eden, behind them, a desert waste-- nothing escapes them." - Joel 2:3

Paradigm Concepts is pleased to announce "The Gates of Flame", the forthcoming adventure anthology for the thrice-nominated "Witch Hunter: the Invisible World" Role Playing Game.

"The Gates of Flame" features three adventures designed to test the mettle of even the most formidable Cadre of Witch Hunters. Look for it later this year at finer game and hobby stores everywhere.

May 8, 2008

Grand Tome of Adversaries Preview #2

The Grand Tome of Adversaries, the next exciting supplement for the critically-acclaimed Witch Hunter: the Invisible World, is coming soon. This week we are happy to present one of the terrifying menaces of the Invisible world.

Nephilim

"Then Caleb quieted the people before Moses and said, 'We should by all means go up and take possession of [this land], for we will surely overcome it.' But the men who had gone up with him said, 'We are not able to go up against the people, for they are too strong for us.' So they gave out to the sons of Israel a bad report of the land which they had spied out, saying, 'The land through which we have gone, in spying it out, is a land that devours its inhabitants; and all the people whom we saw in it are men of great size. There also we saw the Nephilim (the sons of Anak are part of the Nephilim); and we became like grasshoppers in our own sight, and so we were in their sight.'"
Numbers 13:30-33

One True Nephilim that is said to live beneath the waters of the Aegean Sea is Iapetus, one of the last of the Hecatonchires. This being is said to be a swarm of one-hundred heads upon an oozing mound of pulsating flesh and arteries. At his whim, Iapetus manifests one-hundred limbs to pull his massive form about the ocean floor. Iapetus has a number of cults throughout the world who worship him. It is said that he can communicate with his followers through powerful rites of the flesh.

April 11, 2008

Grand Tome of Adversaries Preview #1

The Grand Tome of Adversaries, the next exciting supplement for the critically-acclaimed Witch Hunter: the Invisible World, is coming soon. This week we are happy to present the first of the great forbidden societies of the Invisible world.

The Coven of the Dark Canticle

Of all the Forbidden Societies in the world, the Coven of the Dark Canticle is perhaps the most feared. Not even the Orders of Solomon themselves strike up as much trepidation as this age-long sisterhood does. When their name is spoken, I find peasants usually do so with a glance placed over the shoulder, or with a sign against the evil eye. Whenever they arrive, these beings create legends and folklore in their wake. There are sites across the world that are known simply because a member of this society worked her magic in that place, or said a few passing words to a complete stranger.

Little is publicly known about this society, for when the Dark Canticle works their machinations, it is usually from the shadows and the darkness. However, the evidence of their work can be seen on just about every continent on earth. They are behind such events as the eruption of Mt. Vesuvius, the rise of Vlad Tepes, and the fall of Babylon.

Ironically, this society is responsible for the very birth of Witch Hunters, for it was this sisterhood that caused the corruption of the Great Seal of Solomon. For that reason alone, most Witch Hunters steel themselves when they hear the name of this most dreaded circle of witches.

August 13, 2007

Witch Hunter: the Invisible World Now Available!



Witch Hunter: the Invisible World Now Available From Finer Hobby Shops Everywhere!

Run on down to your favorite FLGS and get your own copy today! If the Adversary makes it difficult for those that don't have their very own FLGS, one can also find it for sale in our store!


Set Sail for a New World of Horror!

July 20, 2007

Witch Hunter Adventure Available for Download



Paradigm Concepts is pleased to announce the first of many downloadable adventures for Witch Hunter: the Invisible World.

Dark Providence 04 - It Came from the Woods, by Robert Farnsworth, Greg Ferguson, and Gail Reese
New London, Connecticut. A house burned to the ground, the children are missing and their parents found dead in the ruins. Is this the work of Indians or is something more sinister at work? You may have been drawn to this coastal town for a reason, the stories told to children to frighten them into bed at night are coming true. It is up to the Witch Hunters to find out what is happening in this sleepy New England town before more innocents die and the peace between the colonists and the Indians is broken forever. Click here to download this Witch Hunter: Dark Providence Introductory event.

From the company that brought you the hugely popular Living Arcanis worldwide interactive roleplaying experince and a crack team of the best horror writers anywhere come Witch Hunter: Dark Providence. Witch Hunter: Dark Providence is an ongoing, shared-world role-playing campaign in which brave heroes and heroines fight against evil, whether it takes the form of genuine monsters which serve the Adversary or simple human injustice and persecution.

Set Sail For a New World of Horror!

July 19, 2007

Podcast Love for Witch Hunter

Witch Hunter: the Invisible World gets some love on a podcast. Check it out!

2d6 Feet in a Random Direction

Hey guys! Get me a 2d6 logo and I will put it up here!

Just a note, Psionics Unbound was the top Paradigm seller at Origins. As happy as we are with the performance of Witch Hunter, Living Arcanis remains the biggest draw at Origins.

July 14, 2007

Witch Hunter the Invisible World Takes Origins by Storm!



MELBOURNE, FL - Paradigm Concepts' new role playing game of swashbuckling adventure and colonial-era horror, "Witch Hunter the Invisible World" was the smash hit of Origins 2007. Hundreds of role playing enthusiasts played the full slate of Witch Hunter events at the show, and most went right down and bought the product at the Paradigm Concepts booth shortly thereafter.

"We were thrilled with the response" said Paradigm Concepts' President Henry Lopez, "We put a lot into this game, both emotionally and financially, and we delivered a game that Team Paradigm would choose to play ourselves."

"Witch Hunter: the Invisible World" debut's Paradigm Concepts' Adventure System, a fast and furious game engine that is simple to learn, but robust enough to handle any situation. Every facet of the game is designed to bring a world of chilling horror and high adventure to life.
Paradigm Concepts also follows up the unprecedented success of the Living Arcanis campaign with Witch Hunter's very own worldwide interactive role playing experience, Witch Hunter: Dark Providence. Dozens of thrilling adventures written by a bevy of talented horror authors will be available for download every year. Dark Providence is ideal for convention play or as an introduction to launch a home campaign.

For more information regarding "Witch Hunter: the Invisible World" visit Paradigm Concepts' Witch Hunter website.

For more information regarding Witch Hunter: Dark Providence visit the www.darkprovidence.net.

April 14, 2007

Witch Hunter: the Invisible World

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Witch Hunter: the Invisible World

"See, I set before you today life and prosperity, death and destruction." Deuteronomy 30:15 

Origns 2007, Set Sail for a New World of Horror!

Since the Serpent first crept into Adam’s garden, evil has always been with us. Wherever Man has traveled, he has found spirits, daemons, monsters, and all manner of enemies to both his mortal flesh and his immortal soul. These creatures come in many guises, and oft go unseen by the very common people who they most endanger – unseen, at least, until it is too late to escape their clutches. Let us thank God, then, that for almost as long as these evils have plagued mankind, there have been men and women with the faith and courage to fight them, to keep evil at bay so that the good men and women of the world may carry on with their lives, all unaware of the doom which awaits them should the vigilance of their guardians ever waver.

Such a duty is one that few would choose willingly, particularly if they understood the nature of their foes. And indeed, when those foes are invisible to the untutored eye, even a willing guardian would never know that his efforts were needed. But those precious few, given sight of the Adversary, and the will to face them, are the Witch-Hunters. Those rare persons, men and women, Christian, Jew or otherwise live a hard life. A life with no home but one’s boots, no kitchen but a fire-pit, and never the same bed from one week to the next is not one that any of us would choose freely. This is the burden of the Witch-Hunter, and God gives such burdens only to those who can bear them. If the shepherd labors not to defend the sheep, the sheep will die and the shepherd will starve. How much more important, then, are the men over whom you, the Witch-Hunter, stand as the shepherd?

December 5, 2006

A New World of Horror

"Your right hand, O LORD, was majestic in power. Your right hand, O LORD, shattered the enemy.

Exodux 15:6

Witch Hunter: the Invisible World

Set sail for a New World of Horror!

Summer 2007 

November 10, 2006

Witchhunter Coming Summer 2007

Many will say to me on that day, 'Lord, Lord, did we not prophesy in your name, and in your name drive out demons and perform many miracles?' Matthew 7:22

November 9, 2006

Witch Hunter: the Invisible World

"The Lord saw how great man's wickedness on the earth had become, and that every inclination of the thoughts of his heart was only evil all the time." Genesis 6:5